Is there a decent wait function in C++?

One of the first things I learned in C++ was that

#include <iostream>
int main()
{
    std::cout<<"Hello, World!\n";
    return 0;
}

would simply appear and disappear extremely quickly without pause. To prevent this, I had to go to notepad, and save

helloworld.exe
pause

ase

helloworld.bat

This got tedious when I needed to create a bunch of small test programs, and eventually I simply put while(true); at the end on most of my test programs, just so I could see the results. Is there a better wait function I can use?


you can require the user to hit enter before closing the program... something like this works.

#include <iostream>
int main()
{
  std::cout << "Hello, World\n";
  std::cin.ignore();
  return 0;
}

The cin reads in user input, and the .ignore() function of cin tells the program to just ignore the input. The program will continue once the user hits enter.

Link


Please note that the code above was tested on Code::Blocks 12.11 and Visual Studio 2012
on Windows 7.

For forcing your programme stop or wait, you have several options :


  • sleep(unsigned int)

The value has to be a positive integer in millisecond. That means that if you want your programme wait for 2 seconds, enter 2000.

Here's an example :

#include <iostream>     //for using cout
#include <stdlib.h>     //for using the function sleep

using namespace std;    //for using cout

int main(void)         
{
   cout << "test" << endl;
   sleep(5000);         //make the programme waiting for 5 seconds
   cout << "test" << endl;
   sleep(2000);         // wait for 2 seconds before closing

   return 0;
}

If you wait too long, that probably means the parameter is in seconds. So change it to this:

sleep(5);

For those who get error message or problem using sleep try to replace it by _sleep or Sleep especially on Code::Bloks.
And if you still getting problems, try to add of one this library on the beginning of the code.

#include <stdio.h>
#include <time.h>
#include <unistd.h>
#include <dos.h>
#include <windows.h>

  • system("PAUSE")

A simple "Hello world" programme on windows console application would probably close before you can see anything. That the case where you can use system("Pause").

#include <iostream>    

using namespace std;   

int main(void)         
{
    cout << "Hello world!" << endl;

    system("PAUSE");

    return 0;
}

If you get the message "error: 'system' was not declared in this scope" just add the following line at the biggining of the code :

#include <cstdlib>

  • cin.ignore()

The same result can be reached by using cin.ignore() :

#include <iostream>     

using namespace std;    

int main(void)         
{
    cout << "Hello world!" << endl;

    cin.ignore();

    return 0;
}

  • cin.get()

example :

#include <iostream>     

using namespace std;    

int main(void)         
{
    cout << "Hello world!" << endl;

    cin.get();

    return 0;
}

  • getch()

Just don't forget to add the library conio.h :

#include <iostream>     
#include <conio.h>    //for using the function getch()

using namespace std;    

int main(void)
{

    cout << "Hello world!" << endl;

    getch();

    return 0;
}

You can have message telling you to use _getch() insted of getch


Lots of people have suggested POSIX sleep, Windows Sleep, Windows system("pause"), C++ cin.get()… there's even a DOS getch() in there, from roughly the late 1920s.

Please don't do any of these.

None of these solutions would pass code review in my team. That means, if you submitted this code for inclusion in our products, your commit would be blocked and you would be told to go and find another solution. (One might argue that things aren't so serious when you're just a hobbyist playing around, but I propose that developing good habits in your pet projects is what will make you a valued professional in a business organisation, and keep you hired.)

Keeping the console window open so you can read the output of your program is not the responsibility of your program! When you add a wait/sleep/block to the end of your program, you are violating the single responsibility principle, creating a massive abstraction leak, and obliterating the re-usability/chainability of your program. It no longer takes input and gives output — it blocks for transient usage reasons. This is very non-good.

Instead, you should configure your environment to keep the prompt open after your program has finished its work. Your Batch script wrapper is a good approach! I can see how it would be annoying to have to keep manually updating, and you can't invoke it from your IDE. You could make the script take the path to the program to execute as a parameter, and configure your IDE to invoke it instead of your program directly.

An interim, quick-start approach would be to change your IDE's run command from cmd.exe <myprogram> or <myprogram>, to cmd.exe /K <myprogram>. The /K switch to cmd.exe makes the prompt stay open after the program at the given path has terminated. This is going to be slightly more annoying than your Batch script solution, because now you have to type exit or click on the red 'X' when you're done reading your program's output, rather than just smacking the space bar.


I assume usage of an IDE, because otherwise you're already invoking from a command prompt, and this would not be a problem in the first place. Furthermore, I assume the use of Windows (based on detail given in the question), but this answer applies to any platform… which is, incidentally, half the point.


The appearance and disappearance of a window for displaying text is a feature of how you are running the program, not of C++.

Run in a persistent command line environment, or include windowing support in your program, or use sleep or wait on input as shown in other answers.