UITapGestureRecognizer - single tap and double tap

UITapGestureRecognizer *singleTap = [[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doSingleTap)] autorelease];
singleTap.numberOfTapsRequired = 1; 
[self.view addGestureRecognizer:singleTap];

UITapGestureRecognizer *doubleTap = [[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doDoubleTap)] autorelease];
doubleTap.numberOfTapsRequired = 2; 
[self.view addGestureRecognizer:doubleTap];

[singleTap requireGestureRecognizerToFail:doubleTap];

Note: If you are using numberOfTouchesRequired it has to be .numberOfTouchesRequired = 1;

For Swift

let singleTapGesture = UITapGestureRecognizer(target: self, action: #selector(didPressPartButton))
singleTapGesture.numberOfTapsRequired = 1
view.addGestureRecognizer(singleTapGesture)

let doubleTapGesture = UITapGestureRecognizer(target: self, action: #selector(didDoubleTap))
doubleTapGesture.numberOfTapsRequired = 2
view.addGestureRecognizer(doubleTapGesture)

singleTapGesture.require(toFail: doubleTapGesture)

Swift 3 solution:

let singleTap = UITapGestureRecognizer(target: self, action:#selector(self.singleTapAction(_:)))
singleTap.numberOfTapsRequired = 1
view.addGestureRecognizer(singleTap)

let doubleTap = UITapGestureRecognizer(target: self, action:#selector(self.doubleTapAction(_:)))
doubleTap.numberOfTapsRequired = 2
view.addGestureRecognizer(doubleTap)

singleTap.require(toFail: doubleTap)

In the code line singleTap.require(toFail: doubleTap) we are forcing the single tap to wait and ensure that the tap event is not a double tap.


You need to use the requireGestureRecognizerToFail: method. Something like this:

[singleTapRecognizer requireGestureRecognizerToFail:doubleTapRecognizer];


//----firstly you have to alloc the double and single tap gesture-------//

UITapGestureRecognizer* doubleTap = [[UITapGestureRecognizer alloc] initWithTarget : self action : @selector (handleDoubleTap:)];

UITapGestureRecognizer* singleTap = [[UITapGestureRecognizer alloc] initWithTarget : self action : @selector (handleSingleTap:)];

[singleTap requireGestureRecognizerToFail : doubleTap];
[doubleTap setDelaysTouchesBegan : YES];
[singleTap setDelaysTouchesBegan : YES];

//-----------------------number of tap----------------//

[doubleTap setNumberOfTapsRequired : 2];
[singleTap setNumberOfTapsRequired : 1];

//------- add double tap and single tap gesture on the view or button--------//

[self.view addGestureRecognizer : doubleTap];
[self.view addGestureRecognizer : singleTap];

Not sure if that's exactly what are you looking for, but I did single/double taps without gesture recognizers. I'm using it in a UITableView, so I used that code in the didSelectRowAtIndexPath method

    tapCount++;
    switch (tapCount)
    {
        case 1: //single tap
            [self performSelector:@selector(singleTap:) withObject: indexPath afterDelay: 0.2];
            break;
        case 2: //double tap
            [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(singleTap:) object:indexPath];
            [self performSelector:@selector(doubleTap:) withObject: indexPath];
            break;
        default:
            break;
    }
    if (tapCount>2) tapCount=0;

Methods singleTap and doubleTap are just void with NSIndexPath as a parameter:

- (void)singleTap:(NSIndexPath *)indexPath {
  //do your stuff for a single tap
}

- (void)doubleTap:(NSIndexPath *)indexPath {
  //do your stuff for a double tap
}

Hope it helps