how to fill color in image in particular area?
I want to fill the color in white area for Paint based application so please give me suggestion for how to do this work..
Solution 1:
I found the Solution with Flood fill algoritham
private void FloodFill(Bitmap bmp, Point pt, int targetColor, int replacementColor){
Queue<Point> q = new LinkedList<Point>();
q.add(pt);
while (q.size() > 0) {
Point n = q.poll();
if (bmp.getPixel(n.x, n.y) != targetColor)
continue;
Point w = n, e = new Point(n.x + 1, n.y);
while ((w.x > 0) && (bmp.getPixel(w.x, w.y) == targetColor)) {
bmp.setPixel(w.x, w.y, replacementColor);
if ((w.y > 0) && (bmp.getPixel(w.x, w.y - 1) == targetColor))
q.add(new Point(w.x, w.y - 1));
if ((w.y < bmp.getHeight() - 1)
&& (bmp.getPixel(w.x, w.y + 1) == targetColor))
q.add(new Point(w.x, w.y + 1));
w.x--;
}
while ((e.x < bmp.getWidth() - 1)
&& (bmp.getPixel(e.x, e.y) == targetColor)) {
bmp.setPixel(e.x, e.y, replacementColor);
if ((e.y > 0) && (bmp.getPixel(e.x, e.y - 1) == targetColor))
q.add(new Point(e.x, e.y - 1));
if ((e.y < bmp.getHeight() - 1)
&& (bmp.getPixel(e.x, e.y + 1) == targetColor))
q.add(new Point(e.x, e.y + 1));
e.x++;
}
}}
flood fill in android:
See this FloodFill
Solution 2:
Here's a quick application using Python and OpenCV (should be available on Android if you try hard enough):
"""Flood fills with random color on click. Press `q' to exit."""
import cv
import sys
import random
TOL = 10
TOL_BGR = (TOL, TOL, TOL, 0)
def click(event,x,y,flags,im):
if event == cv.CV_EVENT_LBUTTONDOWN:
b,g,r = [ random.random() * 255 for i in range(3) ]
cv.FloodFill(im, (x,y), (b,g,r,0), TOL_BGR, TOL_BGR)
im = cv.LoadImage(sys.argv[1], cv.CV_LOAD_IMAGE_COLOR)
cv.NamedWindow(__file__, 1)
cv.SetMouseCallback(__file__, click, im)
while True:
cv.ShowImage(__file__, im)
key = cv.WaitKey(33)
if chr(key & 0xff) == 'q':
break
cv.SaveImage('floodfill.png', im)
Every time the user clicks an image, the application flood-fills using the click location as a seed. The color is picked randomly. You can change the tolerances by modifying the value of TOL (or TOL_BGR). Here's the result after a couple of clicks:
The general algorithm is the same regardless of what technology you use.