calculating execution time in c++
I have written a c++ program , I want to know how to calculate the time taken for execution so I won't exceed the time limit.
#include<iostream>
using namespace std;
int main ()
{
int st[10000],d[10000],p[10000],n,k,km,r,t,ym[10000];
k=0;
km=0;
r=0;
scanf("%d",&t);
for(int y=0;y<t;y++)
{
scanf("%d",&n);
for(int i=0;i<n;i++)
{
cin>>st[i] >>d[i] >>p[i];
}
for(int i=0;i<n;i++)
{
for(int j=i+1;j<n;j++)
{
if((d[i]+st[i])<=st[j])
{
k=p[i]+p[j];
}
if(k>km)
km=k;
}
if(km>r)
r=km;
}
ym[y]=r;
}
for( int i=0;i<t;i++)
{
cout<<ym[i]<<endl;
}
//system("pause");
return 0;
}
this is my program and i want it to be within time limit 3 sec !! how to do it ? yeah sorry i meant execution time !!
If you have cygwin installed, from it's bash shell, run your executable, say MyProgram
, using the time
utility, like so:
/usr/bin/time ./MyProgram
This will report how long the execution of your program took -- the output would look something like the following:
real 0m0.792s
user 0m0.046s
sys 0m0.218s
You could also manually modify your C program to instrument it using the clock()
library function, like so:
#include <time.h>
int main(void) {
clock_t tStart = clock();
/* Do your stuff here */
printf("Time taken: %.2fs\n", (double)(clock() - tStart)/CLOCKS_PER_SEC);
return 0;
}
With C++11 for measuring the execution time of a piece of code, we can use the now() function:
auto start = chrono::steady_clock::now();
// Insert the code that will be timed
auto end = chrono::steady_clock::now();
// Store the time difference between start and end
auto diff = end - start;
If you want to print the time difference between start and end in the above code, you could use:
cout << chrono::duration <double, milli> (diff).count() << " ms" << endl;
If you prefer to use nanoseconds, you will use:
cout << chrono::duration <double, nano> (diff).count() << " ns" << endl;
The value of the diff variable can be also truncated to an integer value, for example, if you want the result expressed as:
diff_sec = chrono::duration_cast<chrono::nanoseconds>(diff);
cout << diff_sec.count() << endl;
For more info click here
OVERVIEW
I have written a simple semantic hack for this using @AshutoshMehra
response. You code looks really readable this way!
MACRO
#include <time.h>
#ifndef SYSOUT_F
#define SYSOUT_F(f, ...) _RPT1( 0, f, __VA_ARGS__ ) // For Visual studio
#endif
#ifndef speedtest__
#define speedtest__(data) for (long blockTime = NULL; (blockTime == NULL ? (blockTime = clock()) != NULL : false); SYSOUT_F(data "%.9fs", (double) (clock() - blockTime) / CLOCKS_PER_SEC))
#endif
USAGE
speedtest__("Block Speed: ")
{
// The code goes here
}
OUTPUT
Block Speed: 0.127000000s
Note: the question was originally about compilation time, but later it turned out that the OP really meant execution time. But maybe this answer will still be useful for someone.
For Visual Studio: go to Tools / Options / Projects and Solutions / VC++ Project Settings
and set Build Timing
option to 'yes
'. After that the time of every build will be displayed in the Output window.
This looks like Dijstra's algorithm. In any case, the time taken to run will depend on N. If it takes more than 3 seconds there isn't any way I can see of speeding it up, as all the calculations that it is doing need to be done.
Depending on what problem you're trying to solve, there might be a faster algorithm.