Maximum Call Stack Size Exceeded During a setTimeout Call
I'm trying to call my function every 4 seconds so it will increment a number live. For some reason I keep getting errors. Here's my code:
<html>
<head>
<title>Recycle Counter</title>
<script type="text/javascript">
function rand(from, to)
{
return Math.floor(Math.random() * (to - from + 1) + from); // Generates random number
}
var num = rand(10000, 100000);
function getNum() // Gets triggered by page load so innerHTML works
{
document.getElementById('counter').innerHTML = num + 7;
setTimeOut(getNum(), 4000);
}
</script>
</head>
<body onload="getNum()">
<div id="counter">
</div>
</body>
</html>
Solution 1:
Inside getNum
, you're directly invoking the getNum
function, causing the stack to exhaust. Replace the function call getNum()
with the function reference getNum
:
function getNum() // Gets triggered by page load so innerHTML works
{
num += 7; // Increase and assign variable
document.getElementById('counter').innerHTML = num;
setTimeout(getNum, 4000); // <-- The correct way
}
Link to documentation of setTimeout
.
Solution 2:
The problem is your call to setTimeout
is invoking getNum
instead of scheduling it for execution. This leads to infinite recursion and a stack overflow. Try the following instead
setTimeout(getNum, 4000);
Solution 3:
setTimeOut
should be setTimeout