Using setImageDrawable dynamically to set image in an ImageView

Solution 1:

Try this,

int id = getResources().getIdentifier("yourpackagename:drawable/" + StringGenerated, null, null);

This will return the id of the drawable you want to access... then you can set the image in the imageview by doing the following

imageview.setImageResource(id);

Solution 2:

Drawable image = ImageOperations(context,ed.toString(),"image.jpg");
            ImageView imgView = new ImageView(context);
            imgView = (ImageView)findViewById(R.id.image1);
            imgView.setImageDrawable(image);

or

setImageDrawable(getResources().getDrawable(R.drawable.icon));

Solution 3:

I personally prefer to use the method setImageResource() like this.

ImageView myImageView = (ImageView)findViewById(R.id.myImage);
myImageView.setImageResource(R.drawable.icon);

Solution 4:

The resource drawable names are not stored as strings, so you'll have to resolve the string into the integer constant generated during the build. You can use the Resources class to resolve the string into that integer.

Resources res = getResources();
int resourceId = res.getIdentifier(
   generatedString, "drawable", getPackageName() );
imageView.setImageResource( resourceId );

This resolves your generated string into the integer that the ImageView can use to load the right image.

Alternately, you can use the id to load the Drawable manually and then set the image using that drawable instead of the resource ID.

Drawable drawable = res.getDrawable( resourceId );
imageView.setImageDrawable( drawable );

Solution 5:

As simple as this answer:

Drawable myDrawable = getResources().getDrawable(R.drawable.pic);
imageview.setImageDrawable(myDrawable);