StringStream in C#
Solution 1:
You can use tandem of MemoryStream
and StreamReader
classes:
void Main()
{
string myString;
using (var stream = new MemoryStream())
{
Print(stream);
stream.Position = 0;
using (var reader = new StreamReader(stream))
{
myString = reader.ReadToEnd();
}
}
}
Solution 2:
Since your Print() method presumably deals with Text data, could you rewrite it to accept a TextWriter
parameter?
The library provides a StringWriter: TextWriter
but not a StringStream. I suppose you could create one by wrapping a MemoryStream, but is it really necessary?
After the Update:
void Main()
{
string myString; // outside using
using (MemoryStream stream = new MemoryStream ())
{
Print(stream);
myString = Encoding.UTF8.GetString(stream.ToArray());
}
...
}
You may want to change UTF8 to ASCII, depending on the encoding used by Print().
Solution 3:
You can use a StringWriter to write values to a string. It provides a stream-like syntax (though does not derive from Stream
) which works with an underlying StringBuilder
.
Solution 4:
You can create a MemoryStream from a String and use that in any third-party function that requires a stream. In this case, MemoryStream, with the help of UTF8.GetBytes, provides the functionality of Java's StringStream.
From String examples
String content = "stuff";
using (MemoryStream stream = new MemoryStream(System.Text.Encoding.UTF8.GetBytes(content)))
{
Print(stream); //or whatever action you need to perform with the stream
stream.Seek(0, SeekOrigin.Begin); //If you need to use the same stream again, don't forget to reset it.
UseAgain(stream);
}
To String example
stream.Seek(0, SeekOrigin.Begin);
string s;
using (var readr = new StreamReader(stream))
{
s = readr.ReadToEnd();
}
//and don't forget to dispose the stream if you created it