StringStream in C#

Solution 1:

You can use tandem of MemoryStream and StreamReader classes:

void Main()
{
    string myString;

    using (var stream = new MemoryStream())
    {
        Print(stream);

        stream.Position = 0;
        using (var reader = new StreamReader(stream))
        {
            myString = reader.ReadToEnd();
        }
    }
}

Solution 2:

Since your Print() method presumably deals with Text data, could you rewrite it to accept a TextWriter parameter?

The library provides a StringWriter: TextWriter but not a StringStream. I suppose you could create one by wrapping a MemoryStream, but is it really necessary?


After the Update:

void Main() 
{
  string myString;  // outside using

  using (MemoryStream stream = new MemoryStream ())
  {
     Print(stream);
     myString = Encoding.UTF8.GetString(stream.ToArray());
  }
  ... 

}

You may want to change UTF8 to ASCII, depending on the encoding used by Print().

Solution 3:

You can use a StringWriter to write values to a string. It provides a stream-like syntax (though does not derive from Stream) which works with an underlying StringBuilder.

Solution 4:

You can create a MemoryStream from a String and use that in any third-party function that requires a stream. In this case, MemoryStream, with the help of UTF8.GetBytes, provides the functionality of Java's StringStream.

From String examples

String content = "stuff";
using (MemoryStream stream = new MemoryStream(System.Text.Encoding.UTF8.GetBytes(content)))
{
    Print(stream); //or whatever action you need to perform with the stream
    stream.Seek(0, SeekOrigin.Begin); //If you need to use the same stream again, don't forget to reset it.
    UseAgain(stream);
}

To String example

stream.Seek(0, SeekOrigin.Begin);
string s;
using (var readr = new StreamReader(stream))
{
    s = readr.ReadToEnd();
}
//and don't forget to dispose the stream if you created it