Website with JS doesn't work in IE9 until the Developer Tools is activated
I'm developing a complex website that heavily leverages jQuery and a number of scripts. On load of the site, none of my scripting is working (though I can confirm that other scripts are functioning fine). I wouldn't be posting such a lame question here on SE except for one thing:
The instant I hit F12 to turn on developer tools so I can debug my issue, everything instantly works perfectly!
Worse, if I shut down the browser, start it up, turn on Dev Tools first and visit the site, everything works as expected.
So I can't even debug the darned problem because Dev Tools fixes it! What could Dev Tools be doing that makes things work? Does it change the UA (I do some jQuery.browser detection)? Does it do something to doctype?
EDIT
All my console logging is wrapped in the following wrapper utility function:
function log(msg){
if (console){
console.log(msg);
}
}
Any thoughts or suggestions I could try would be welcome. I'll post here if I find a solution.
I appreciate I'm pretty late to the party here, but I've got a solution for IE9 that's a little different.
(function() {
var temp_log = [];
function log() {
if (console && console.log) {
for (var i = 0; i < temp_log.length; i++) {
console.log.call(window, temp_log[i]);
}
console.log.call(window, arguments);
} else {
temp_log.push(arguments);
}
}
})();
Basically instead of console.log
you use log
. If console.log
exists then it works as normal, otherwise it stores log entries in an array and outputs them on the next log
where the console
is available.
It would be nice if it pushed the data as soon as the console
is available, but this is less expensive than setting up a custom setInterval listener.
Updated function (1 October 2012)
I've updated this script for my own use and thought I'd share it. It has a few worthy improvements:
- use
console.log()
like normal, i.e. no longer need to use non-standardlog()
- supports multiple arguments, e.g.
console.log('foo', 'bar')
- you can also use
console.error
,console.warn
andconsole.info
(though outputs them asconsole.log
) - script checks for native
console
every 1000ms and outputs the buffer when found
I think with these improvements, this has become a pretty solid shim for IE9. Check out the GitHub repo here.
if (!window.console) (function() {
var __console, Console;
Console = function() {
var check = setInterval(function() {
var f;
if (window.console && console.log && !console.__buffer) {
clearInterval(check);
f = (Function.prototype.bind) ? Function.prototype.bind.call(console.log, console) : console.log;
for (var i = 0; i < __console.__buffer.length; i++) f.apply(console, __console.__buffer[i]);
}
}, 1000);
function log() {
this.__buffer.push(arguments);
}
this.log = log;
this.error = log;
this.warn = log;
this.info = log;
this.__buffer = [];
};
__console = window.console = new Console();
})();
You have console calls, in IE these will fail if the dev tools are not open. A simple fix is to wrap any console calls in a function like:
function log(msg) {
if(console)
console.log(msg);
}