Which ship and fitting for transporting small valuable cargo through low-sec?
I occasionally have to move some small amounts of cargo through low-sec space. Mostly this is loot from previous fights I stashed in the next station, to avoid losing valuables I just obtained in the next fight.
What is a safe way of transporting such small amounts of cargo through low-sec? I'm guessing that a covert ops ship would be the hardest to catch. But I'm also wondering about what modules to equip:
- Just warp core stabilizers in the low slots, or are nanofibers and stabs more useful?
- ECM modules to break locks, or doesn't that make sense as I'm dead too quickly anyway when I'm locked?
- ECM Burst to break locks?
- Shield extenders would mean a bit more tank, but increase signature radius. Still a good idea?
Are covert ops ships the best idea for that, or are there better suited ship classes? And are there significant differences between the covert ops ships of the four different races?
I won't fly trough null-sec, so escaping bubbles is of no concern. But I'm in faction warfare, so there are plenty of pilots in low-sec that would really like to shoot me.
I used to live in wormhole space and this was a common question for us as we would often have to move wormhole loot through low sec or high sec while we were at war. We're talking small size but high value loot. We decided that cov ops were generally the best ships to use to transport our loot due to their small sig radius, high agility, and ability to cloak. The method we used was jump through a gate, hit the warp button and hit the cloak immediately after. That leaves about a second window during which you can be locked, but with such a small sig radius nothing but the best skilled (both in game skills and good reactions from the pilot) sensor boosted interceptors will be able to lock a cov ops. Additionally, the fast align time decreases the possibility of an inty trying to manually pilot into you to decloak and/or bump you so they can get a lock.
What I found was that the align time of the Cheetah and the Helios were pretty similar, but the Cheetah had a slightly smaller sig radius, so I went with the Cheetah. The optimal setup seemed to be 1 x Inertia stabs in the low, 2 x Nanofiber in the low, 1 x covert ops cloak in the high, 1 x Small Low Friction Nozzle Joints in the rigs, and 1 x Small Polycarbon Engine Housing in the rigs. With my skills, that meant a 3.0s align time and a 51.1 sig radius. I didn't worry about tank or ECM burst since if I got locked, I was probably dead.
In practice, I took what I found and applied it to my probing Cheetah fit. This meant that I used Gravity Capacitor Rigs instead of the agility rigs with a trade off of .2s to my align time. I also fit a 1mn AB, 2 x webs, and 1 x Warp Disruptor in the mids, but that's not relevant to this specific question. What I can say, though, is that I never got caught by a gate camp when piloting that ship through gate camps. It may not be the perfect setup, but it always worked for me.
If it is a small amount of cargo ( ~200m3 or less ) then a Covert Ops ship is fine ( either stealth bomber or covops ). If you have something more than that in one place ( significantly, 1,500m3 or more ) I would go more for a cloaky transport ship ( Blockade Runner - crane, prowler, prorator, viator ).
The important part of not getting whacked in nullsec/lowsec is cloaking. No one can target your ship if you are cloaked. If you get good at hitting the cloak quick after starting to move after a jump, you take away the chance to lock you at all ( because it has a minimum of 1s to lock, iirc ). The transition from jump-cloak to local-cloak is key.
Also remember that only the covops cloak allows warping while cloaked, and only a few ships are allowed to fit the covops cloak ( covops, Stealth Bomber, blockade runner, properly fit T3 cruiser, recons, and blops ), all of which are non-T1 hulls. It may take some skilling.
As for fitting, it doesn't really matter. fit some expanders if you need the extra room, and keep the fit as cheap as possible. the hull, the cloak, and expanders if needed. Everything else will just distract you from hitting that cloak button.
For moving cargo up to 12.000 m3 safely through low sec you want to use a Blockade Runner:
- Its pretty much un-catchable by insta-lockers on gate camps due to its covert ops cloak
- It can't be killed by a smart bombing battleship
- Its cargo hold is large enough for most applications
- It gets fast from A to B due to high high warp speed and fast align time
As a gate camper myself I know there are only 3 ways to catch those:
- Pilot mistake (e.g. Pilot clicks twice on the cloak button)
- Ship spawns next to an object and get decloaked (e.g. a wreck or another ship - very unlikely)
- Inty decloaks BR before it goes into warp (very hard to do and therefore rare)
One of the best is the Crane due to having one of the fastest align time.
Here is an example fit:
[Crane, Standard]
Inertial Stabilizers II
Inertial Stabilizers II
50MN Y-T8 Compact Microwarpdrive
Small Shield Extender II
Adaptive Invulnerability Field II
Dread Guristas EM Ward Amplifier
Covert Ops Cloaking Device II
[Empty High slot]
Medium Cargohold Optimization II
Medium Cargohold Optimization II