Progressive difficulty of leveling up skills - or not? (TES3: Morrowind)
I've looked on the UESP Wiki and extensively DuckDuckGo'd for the answer to this, to no avail.
In Oblivion and Skyrim, skills "level up"/increase progressively "slower" - e.g., you need to make more hits to go from "Random Weapon" 99 to 100 than you need for 9 to 10.
However, as far as I can tell, Morrowind has each level require 100 "points", which are given statically (e.g., most weapons add 1 point per successful hit). Am I not seeing something, or is it really 100 hits to go from "Random Weapon" 9 to 10 and equally so 100 hits to go from "Random Weapon" 99 to 100?
Morrowind skill progression slows down linearly while Oblivion and Skyrim use exponential formula.
A lot of underlying math behind the game can be found on this OpenMW project page. According to their research,
Progress = Base gain / ((Level + 1) * Type bonus * Specialization bonus)
Progress
– progress through a skill level (from 0 to 1) from single successful action.
Level
– current level of the skill.
Base gain
– skill increase factor that depends on skill and action (e.g. for Alchemy and Potion Creation it is 2.0).
Type bonus
– bonus based on the skill type:
- Major skill – 0.75
- Minor skill – 1.0
- Misc skill – 1.25
Specialization bonus
– 0.8 if the player has the same specialization (combat/magic/stealth) as the skill, or 1.0 if not.