How do you create a new instance of a struct from its type at run time in Go?

Solution 1:

In order to do that you need reflect.

package main

import (
    "fmt"
    "reflect"
)

func main() {
    // one way is to have a value of the type you want already
    a := 1
    // reflect.New works kind of like the built-in function new
    // We'll get a reflected pointer to a new int value
    intPtr := reflect.New(reflect.TypeOf(a))
    // Just to prove it
    b := intPtr.Elem().Interface().(int)
    // Prints 0
    fmt.Println(b)

    // We can also use reflect.New without having a value of the type
    var nilInt *int
    intType := reflect.TypeOf(nilInt).Elem()
    intPtr2 := reflect.New(intType)
    // Same as above
    c := intPtr2.Elem().Interface().(int)
    // Prints 0 again
    fmt.Println(c)
}

You can do the same thing with a struct type instead of an int. Or anything else, really. Just be sure to know the distinction between new and make when it comes to map and slice types.

Solution 2:

As reflect.New doesn't automatically make reference types used in struct fields, you could use something like the following to recursively initialize those field types (note the recursive struct definition in this example):

package main

import (
    "fmt"
    "reflect"
)

type Config struct {
    Name string
    Meta struct {
        Desc string
        Properties map[string]string
        Users []string
    }
}

func initializeStruct(t reflect.Type, v reflect.Value) {
  for i := 0; i < v.NumField(); i++ {
    f := v.Field(i)
    ft := t.Field(i)
    switch ft.Type.Kind() {
    case reflect.Map:
      f.Set(reflect.MakeMap(ft.Type))
    case reflect.Slice:
      f.Set(reflect.MakeSlice(ft.Type, 0, 0))
    case reflect.Chan:
      f.Set(reflect.MakeChan(ft.Type, 0))
    case reflect.Struct:
      initializeStruct(ft.Type, f)
    case reflect.Ptr:
      fv := reflect.New(ft.Type.Elem())
      initializeStruct(ft.Type.Elem(), fv.Elem())
      f.Set(fv)
    default:
    }
  }
}

func main() {
    t := reflect.TypeOf(Config{})
    v := reflect.New(t)
    initializeStruct(t, v.Elem())
    c := v.Interface().(*Config)
    c.Meta.Properties["color"] = "red" // map was already made!
    c.Meta.Users = append(c.Meta.Users, "srid") // so was the slice.
    fmt.Println(v.Interface())
}

Solution 3:

You can use reflect.Zero() which will return the representation of the zero value of the struct type. (similar to if you did var foo StructType) This is different from reflect.New() as the latter will dynamically allocate the struct and give you a pointer, similar to new(StructType)

Solution 4:

Here's a basic example like Evan Shaw gave, but with a struct:

package main

import (
    "fmt"
    "reflect"
)

func main() {

    type Product struct {
        Name  string
        Price string
    }

    var product Product
    productType := reflect.TypeOf(product)       // this type of this variable is reflect.Type
    productPointer := reflect.New(productType)   // this type of this variable is reflect.Value. 
    productValue := productPointer.Elem()        // this type of this variable is reflect.Value.
    productInterface := productValue.Interface() // this type of this variable is interface{}
    product2 := productInterface.(Product)       // this type of this variable is product

    product2.Name = "Toothbrush"
    product2.Price = "2.50"

    fmt.Println(product2.Name)
    fmt.Println(product2.Price)

}

Per newacct's response, using Reflect.zero it would be:

   var product Product
   productType := reflect.TypeOf(product)       // this type of this variable is reflect.Type
   productValue := reflect.Zero(productType)    // this type of this variable is reflect.Value
   productInterface := productValue.Interface() // this type of this variable is interface{}
   product2 := productInterface.(Product)       // the type of this variable is Product

This is a great article on the basics of reflection in go.

Solution 5:

You don't need reflect and you can do this easy with factory pattern if they share the same interface:

package main

import (
    "fmt"
)

// Interface common for all classes
type MainInterface interface {
    GetId() string
}

// First type of object
type FirstType struct {
    Id string
}

func (ft *FirstType) GetId() string {
    return ft.Id
}

// FirstType factory
func InitializeFirstType(id string) MainInterface {
    return &FirstType{Id: id}
}


// Second type of object
type SecondType struct {
    Id string
}

func (st *SecondType) GetId() string {
    return st.Id
}

// SecondType factory
func InitializeSecondType(id string) MainInterface {
    return &SecondType{Id: id}
}


func main() {
    // Map of strings to factories
    classes := map[string]func(string) MainInterface{
        "first": InitializeFirstType,
        "second": InitializeSecondType,
    }

    // Create a new FirstType object with value of 10 using the factory
    newObject := classes["first"]("10")

    // Show that we have the object correctly created
    fmt.Printf("%v\n", newObject.GetId())


    // Create a new SecondType object with value of 20 using the factory
    newObject2 := classes["second"]("20")

    // Show that we have the object correctly created
    fmt.Printf("%v\n", newObject2.GetId())
}