How to add a UIToolbar programmatically to an iOS app?
If you're using UINavigationController
then the toolbar comes with it by default.
You can add it using following line of code:
self.navigationController.toolbarHidden = NO;
And to add button to your Toolbar you can use following code:
UIBarButtonItem *flexibleItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:nil];
UIBarButtonItem *item1 = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:nil];
UIBarButtonItem *item2 = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAction target:self action:nil];
flexibleItem
is used to maintain proper distance between the two buttons that we have created above.
Now you can add these three items in order to make them visible on your view.
NSArray *items = [NSArray arrayWithObjects:item1, flexibleItem, item2, nil];
self.toolbarItems = items;
I hope it works for you.
UIToolbar
is a subclass of UIView
, so the short answer to your question is: just like any other view.
Specifically, this is an example of how to programmatically create a toolbar. The context in this snippet is viewDidLoad
of a view controller.
UIToolbar *toolbar = [[UIToolbar alloc] init];
toolbar.frame = CGRectMake(0, 0, self.view.frame.size.width, 44);
NSMutableArray *items = [[NSMutableArray alloc] init];
[items addObject:[[[UIBarButtonItem alloc] initWith....] autorelease]];
[toolbar setItems:items animated:NO];
[items release];
[self.view addSubview:toolbar];
[toolbar release];
See UIToolbar and UIBarButtonItem documentation for details.
iOS 11+ SWIFT 4 + Xcode 9 + Constraints
Works for both landscape + Portrait
override func viewDidLoad() {
super.viewDidLoad()
print(UIApplication.shared.statusBarFrame.height)//44 for iPhone x, 20 for other iPhones
navigationController?.navigationBar.barTintColor = .red
let toolBar = UIToolbar()
var items = [UIBarButtonItem]()
items.append(
UIBarButtonItem(barButtonSystemItem: .save, target: nil, action: nil)
)
items.append(
UIBarButtonItem(barButtonSystemItem: .add, target: self, action: #selector(tapsOnAdd))
)
toolBar.setItems(items, animated: true)
toolBar.tintColor = .red
view.addSubview(toolBar)
toolBar.translatesAutoresizingMaskIntoConstraints = false
if #available(iOS 11.0, *) {
let guide = self.view.safeAreaLayoutGuide
toolBar.trailingAnchor.constraint(equalTo: guide.trailingAnchor).isActive = true
toolBar.leadingAnchor.constraint(equalTo: guide.leadingAnchor).isActive = true
toolBar.bottomAnchor.constraint(equalTo: guide.bottomAnchor).isActive = true
toolBar.heightAnchor.constraint(equalToConstant: 44).isActive = true
}
else {
NSLayoutConstraint(item: toolBar, attribute: .bottom, relatedBy: .equal, toItem: view, attribute: .bottom, multiplier: 1.0, constant: 0).isActive = true
NSLayoutConstraint(item: toolBar, attribute: .leading, relatedBy: .equal, toItem: view, attribute: .leading, multiplier: 1.0, constant: 0).isActive = true
NSLayoutConstraint(item: toolBar, attribute: .trailing, relatedBy: .equal, toItem: view, attribute: .trailing, multiplier: 1.0, constant: 0).isActive = true
toolBar.heightAnchor.constraint(equalToConstant: 44).isActive = true
}
}