Interface vs Abstract Class (general OO)

How about an analogy: when I was in the Air Force, I went to pilot training and became a USAF (US Air Force) pilot. At that point I wasn't qualified to fly anything, and had to attend aircraft type training. Once I qualified, I was a pilot (Abstract class) and a C-141 pilot (concrete class). At one of my assignments, I was given an additional duty: Safety Officer. Now I was still a pilot and a C-141 pilot, but I also performed Safety Officer duties (I implemented ISafetyOfficer, so to speak). A pilot wasn't required to be a safety officer, other people could have done it as well.

All USAF pilots have to follow certain Air Force-wide regulations, and all C-141 (or F-16, or T-38) pilots 'are' USAF pilots. Anyone can be a safety officer. So, to summarize:

  • Pilot: abstract class
  • C-141 Pilot: concrete class
  • ISafety Officer: interface

added note: this was meant to be an analogy to help explain the concept, not a coding recommendation. See the various comments below, the discussion is interesting.


While your question indicates it's for "general OO", it really seems to be focusing on .NET use of these terms.

In .NET (similar for Java):

  • interfaces can have no state or implementation
  • a class that implements an interface must provide an implementation of all the methods of that interface
  • abstract classes may contain state (data members) and/or implementation (methods)
  • abstract classes can be inherited without implementing the abstract methods (though such a derived class is abstract itself)
  • interfaces may be multiple-inherited, abstract classes may not (this is probably the key concrete reason for interfaces to exist separately from abtract classes - they permit an implementation of multiple inheritance that removes many of the problems of general MI).

As general OO terms, the differences are not necessarily well-defined. For example, there are C++ programmers who may hold similar rigid definitions (interfaces are a strict subset of abstract classes that cannot contain implementation), while some may say that an abstract class with some default implementations is still an interface or that a non-abstract class can still define an interface.

Indeed, there is a C++ idiom called the Non-Virtual Interface (NVI) where the public methods are non-virtual methods that 'thunk' to private virtual methods:

  • http://www.gotw.ca/publications/mill18.htm
  • http://en.wikibooks.org/wiki/More_C%2B%2B_Idioms/Non-Virtual_Interface

I think the answer they are looking for is the fundamental or OPPS philosophical difference.

The abstract class inheritance is used when the derived class shares the core properties and behaviour of the abstract class. The kind of behaviour that actually defines the class.

On the other hand interface inheritance is used when the classes share peripheral behaviour, ones which do not necessarily define the derived class.

For eg. A Car and a Truck share a lot of core properties and behaviour of an Automobile abstract class, but they also share some peripheral behaviour like Generate exhaust which even non automobile classes like Drillers or PowerGenerators share and doesn't necessarily defines a Car or a Truck, so Car, Truck, Driller and PowerGenerator can all share the same interface IExhaust.


Short: Abstract classes are used for Modelling a class hierarchy of similar looking classes (For example Animal can be abstract class and Human , Lion, Tiger can be concrete derived classes)

AND

Interface is used for Communication between 2 similar / non similar classes which does not care about type of the class implementing Interface(e.g. Height can be interface property and it can be implemented by Human , Building , Tree. It does not matter if you can eat , you can swim you can die or anything.. it matters only a thing that you need to have Height (implementation in you class) ).


There are a couple of other differences -

Interfaces can't have any concrete implementations. Abstract base classes can. This allows you to provide concrete implementations there. This can allow an abstract base class to actually provide a more rigorous contract, wheras an interface really only describes how a class is used. (The abstract base class can have non-virtual members defining the behavior, which gives more control to the base class author.)

More than one interface can be implemented on a class. A class can only derive from a single abstract base class. This allows for polymorphic hierarchy using interfaces, but not abstract base classes. This also allows for a pseudo-multi-inheritance using interfaces.

Abstract base classes can be modified in v2+ without breaking the API. Changes to interfaces are breaking changes.

[C#/.NET Specific] Interfaces, unlike abstract base classes, can be applied to value types (structs). Structs cannot inherit from abstract base classes. This allows behavioral contracts/usage guidelines to be applied on value types.