Sleep in JavaScript - delay between actions

You can use setTimeout to achieve a similar effect:

var a = 1 + 3;
var b;
setTimeout(function() {
    b = a + 4;
}, (3 * 1000));

This doesn't really 'sleep' JavaScript—it just executes the function passed to setTimeout after a certain duration (specified in milliseconds). Although it is possible to write a sleep function for JavaScript, it's best to use setTimeout if possible as it doesn't freeze everything during the sleep period.


In case you really need a sleep() just to test something. But be aware that it'll crash the browser most of the times while debuggin - probably that's why you need it anyway. In production mode I'll comment out this function.

function pauseBrowser(millis) {
    var date = Date.now();
    var curDate = null;
    do {
        curDate = Date.now();
    } while (curDate-date < millis);
}

Don't use new Date() in the loop, unless you want to waste memory, processing power, battery and possibly the lifetime of your device.


ECMAScript 6 version, using generators with yield for "code blocking":

Because the original question was posted seven years ago, I didn't bother answering with the exact code, because it's just way too easy and already answered. This should help in more complicated problems, like if you need at least two sleeps, or if you are planning to sequence asynchronous execution. Feel free to modify it to fit your needs.

let sleeptime = 100
function* clock()
{
    let i = 0
    while( i <= 10000 )
    {
        i++
        console.log(i); // actually, just do stuff you wanna do.
        setTimeout(
            ()=>
            {
                clk.next()
            }
            , sleeptime
        )
        yield
    }
}

let clk = clock()
clk.next()

function*

() => arrow function

You can also chain events via Promises:

function sleep(ms)
{
    return(
        new Promise(function(resolve, reject)
        {
            setTimeout(function() { resolve(); }, ms);
        })
    );
}


sleep(1000).then(function()
{
    console.log('1')
    sleep(1000).then(function()
    {
        console.log('2')
    })
})

Or much simpler and a less fancy way would be

function sleep(ms, f)
{
    return(
        setTimeout(f, ms)
    )
}


sleep(500, function()
{
    console.log('1')
    sleep(500, function()
    {
        console.log('2')
    })
})
console.log('Event chain launched')

If you're just waiting for some condition to happen you can wait like this

function waitTill(condition, thenDo)
{
    if (eval(condition))
    {
        thenDo()
        return
    }

    setTimeout(
        ()    =>
        {
            waitTill(condition, thenDo)
        }
        ,
        1
    )
}

x=0

waitTill(
    'x>2 || x==1'
    ,
    ()    =>
    {
        console.log("Conditions met!")
    }
)

// Simulating the change
setTimeout(
    () =>
    {
        x = 1
    }
    ,
    1000
)

2018 Update

The latest Safari, Firefox and Node.js are now also supporting async/await/promises.

Using async/await/Promises:

(As of 1/2017, supported on Chrome, but not on Safari, Internet Explorer, Firefox, Node.js)

'use strict';

function sleep(ms) {
  return new Promise(res => setTimeout(res, ms));
}

let myAsyncFunc = async function() {
  console.log('Sleeping');
  await sleep(3000);
  console.log('Done');
}

myAsyncFunc();

2017 Update

JavaScript has evolved since this question was asked and now has generator functions, and the new async/await/Promise is being rolled out. Below there are two solutions, one with generator function that will work on all modern browsers, and another, using the new async/await that is not yet supported everywhere.

Using a generator function:

'use strict';

let myAsync = (g) => (...args) => {
    let f, res = () => f.next(),
        sleep = (ms) => setTimeout(res, ms);
    f = g.apply({sleep}, args); f.next();
};

let myAsyncFunc = myAsync(function*() {
    let {sleep} = this;
    console.log("Sleeping");
    yield sleep(3000);
    console.log("Done");
});

myAsyncFunc();

Pay attention to the fact that both these solutions are asynchronous in nature. This means that the myAsyncFunc (in both cases) will return while sleeping.

It is important to note that this question is different than What is the JavaScript version of sleep()? where the requestor is asking for real sleep (no other code execution on the process) rather than a delay between actions.


Another way to do it is by using Promise and setTimeout (note that you need to be inside a function and set it as asynchronous with the async keyword) :

async yourAsynchronousFunction () {

    var a = 1+3;

    await new Promise( (resolve) => {
        setTimeout( () => { resolve(); }, 3000);
    }

    var b = a + 4;

}