The 'Debug.Assert' statement does not work in Mono

  1. Debug.Assert is annotated with [ConditionalAttribute("DEBUG")]. This means that all invocations are removed by the compiler unless the DEBUG preprocessor symbol is defined. Try this:

    $ dmcs -d:DEBUG LameProg.cs
    
  2. Mono does not show a dialog box like Microsoft's .NET implementation when an assertion is hit. You need to set a TraceListener, e.g.

    $ export MONO_TRACE_LISTENER=Console.Error
    $ mono LameProg.exe
    

Debug.Assert invocations are typically used in debug builds and removed from release builds. If you want to make sure that a certain condition holds, and this check should be present in release builds, use an if statement and throw an exception:

public static void Main(string[] args)
{
    int a = 2;
    int b = 3;
    if (a != b)
    {
        throw new Exception("Bleh");
    }
    System.Console.WriteLine("Haha it didn't work");
}

There's another trick: you can add "exit now" behavior through a TraceListener, because Debug.Assert failures trigger a call to Fail() in the trace listener.

You still need to -define:DEBUG (and TRACE?). I personally expect Assert() calls (in DEBUG builds) to stop my program, dump debug info and exit. So, this is how I do it:

In my code I install a custom trace listener to dump stack and add a call to Exit(). And viola! You have an industry standard response to Assert.Fail(). You could also, for example, print timestamps here, etc.

public class DumpStackTraceListener : TraceListener
{
  public override void Write( string message )
  {
     Console.Write( message );
  }

  public override void WriteLine(string message)
  {
     Console.WriteLine( message );
  }

  public override void Fail(string message)
  {
     Fail( message, String.Empty );
  }

  public override void Fail(string message1, string message2)
  {
     if (null == message2)
        message2 = String.Empty;

     Console.WriteLine( "{0}: {1}", message1, message2 );
     Console.WriteLine( "Stack Trace:" );

     StackTrace trace = new StackTrace( true );
     foreach (StackFrame frame in trace.GetFrames())
     {
        MethodBase frameClass = frame.GetMethod();
        Console.WriteLine( "  {2}.{3} {0}:{1}", 
                           frame.GetFileName(),
                           frame.GetFileLineNumber(),
                           frameClass.DeclaringType,
                           frameClass.Name );
     }

#if DEBUG
     Console.WriteLine( "Exiting because Fail" );
     Environment.Exit( 1 );
#endif
  }
}

Combine with a call to:

#if DEBUG
   Debug.Listeners.Add( new DumpStackTraceListener() );
#endif

And you're good to go.


I believe you need two things: the DEBUG attribute to the compiler, and a 'trace listener' for the runtime. I got it to work with

% export MONO_TRACE_LISTENER=Console.Error
% mcs -define:DEBUG -debug Prog.cs
% mono Prog.exe

That still doesn't exit immediately on assertion failure as I would have expected, but at least it prints something.