YouTube iframe API: how do I control an iframe player that's already in the HTML?

Fiddle Links: Source code - Preview - Small version
Update: This small function will only execute code in a single direction. If you want full support (eg event listeners / getters), have a look at Listening for Youtube Event in jQuery

As a result of a deep code analysis, I've created a function: function callPlayer requests a function call on any framed YouTube video. See the YouTube Api reference to get a full list of possible function calls. Read the comments at the source code for an explanation.

On 17 may 2012, the code size was doubled in order to take care of the player's ready state. If you need a compact function which does not deal with the player's ready state, see http://jsfiddle.net/8R5y6/.

/**
 * @author       Rob W <[email protected]>
 * @website      https://stackoverflow.com/a/7513356/938089
 * @version      20190409
 * @description  Executes function on a framed YouTube video (see website link)
 *               For a full list of possible functions, see:
 *               https://developers.google.com/youtube/js_api_reference
 * @param String frame_id The id of (the div containing) the frame
 * @param String func     Desired function to call, eg. "playVideo"
 *        (Function)      Function to call when the player is ready.
 * @param Array  args     (optional) List of arguments to pass to function func*/
function callPlayer(frame_id, func, args) {
    if (window.jQuery && frame_id instanceof jQuery) frame_id = frame_id.get(0).id;
    var iframe = document.getElementById(frame_id);
    if (iframe && iframe.tagName.toUpperCase() != 'IFRAME') {
        iframe = iframe.getElementsByTagName('iframe')[0];
    }

    // When the player is not ready yet, add the event to a queue
    // Each frame_id is associated with an own queue.
    // Each queue has three possible states:
    //  undefined = uninitialised / array = queue / .ready=true = ready
    if (!callPlayer.queue) callPlayer.queue = {};
    var queue = callPlayer.queue[frame_id],
        domReady = document.readyState == 'complete';

    if (domReady && !iframe) {
        // DOM is ready and iframe does not exist. Log a message
        window.console && console.log('callPlayer: Frame not found; id=' + frame_id);
        if (queue) clearInterval(queue.poller);
    } else if (func === 'listening') {
        // Sending the "listener" message to the frame, to request status updates
        if (iframe && iframe.contentWindow) {
            func = '{"event":"listening","id":' + JSON.stringify(''+frame_id) + '}';
            iframe.contentWindow.postMessage(func, '*');
        }
    } else if ((!queue || !queue.ready) && (
               !domReady ||
               iframe && !iframe.contentWindow ||
               typeof func === 'function')) {
        if (!queue) queue = callPlayer.queue[frame_id] = [];
        queue.push([func, args]);
        if (!('poller' in queue)) {
            // keep polling until the document and frame is ready
            queue.poller = setInterval(function() {
                callPlayer(frame_id, 'listening');
            }, 250);
            // Add a global "message" event listener, to catch status updates:
            messageEvent(1, function runOnceReady(e) {
                if (!iframe) {
                    iframe = document.getElementById(frame_id);
                    if (!iframe) return;
                    if (iframe.tagName.toUpperCase() != 'IFRAME') {
                        iframe = iframe.getElementsByTagName('iframe')[0];
                        if (!iframe) return;
                    }
                }
                if (e.source === iframe.contentWindow) {
                    // Assume that the player is ready if we receive a
                    // message from the iframe
                    clearInterval(queue.poller);
                    queue.ready = true;
                    messageEvent(0, runOnceReady);
                    // .. and release the queue:
                    while (tmp = queue.shift()) {
                        callPlayer(frame_id, tmp[0], tmp[1]);
                    }
                }
            }, false);
        }
    } else if (iframe && iframe.contentWindow) {
        // When a function is supplied, just call it (like "onYouTubePlayerReady")
        if (func.call) return func();
        // Frame exists, send message
        iframe.contentWindow.postMessage(JSON.stringify({
            "event": "command",
            "func": func,
            "args": args || [],
            "id": frame_id
        }), "*");
    }
    /* IE8 does not support addEventListener... */
    function messageEvent(add, listener) {
        var w3 = add ? window.addEventListener : window.removeEventListener;
        w3 ?
            w3('message', listener, !1)
        :
            (add ? window.attachEvent : window.detachEvent)('onmessage', listener);
    }
}

Usage:

callPlayer("whateverID", function() {
    // This function runs once the player is ready ("onYouTubePlayerReady")
    callPlayer("whateverID", "playVideo");
});
// When the player is not ready yet, the function will be queued.
// When the iframe cannot be found, a message is logged in the console.
callPlayer("whateverID", "playVideo");

Possible questions (& answers):

Q: It doesn't work!
A: "Doesn't work" is not a clear description. Do you get any error messages? Please show the relevant code.

Q: playVideo does not play the video.
A: Playback requires user interaction, and the presence of allow="autoplay" on the iframe. See https://developers.google.com/web/updates/2017/09/autoplay-policy-changes and https://developer.mozilla.org/en-US/docs/Web/Media/Autoplay_guide

Q: I have embedded a YouTube video using <iframe src="http://www.youtube.com/embed/As2rZGPGKDY" />but the function doesn't execute any function!
A: You have to add ?enablejsapi=1 at the end of your URL: /embed/vid_id?enablejsapi=1.

Q: I get error message "An invalid or illegal string was specified". Why?
A: The API doesn't function properly at a local host (file://). Host your (test) page online, or use JSFiddle. Examples: See the links at the top of this answer.

Q: How did you know this?
A: I have spent some time to manually interpret the API's source. I concluded that I had to use the postMessage method. To know which arguments to pass, I created a Chrome extension which intercepts messages. The source code for the extension can be downloaded here.

Q: What browsers are supported?
A: Every browser which supports JSON and postMessage.

  • IE 8+
  • Firefox 3.6+ (actually 3.5, but document.readyState was implemented in 3.6)
  • Opera 10.50+
  • Safari 4+
  • Chrome 3+

Related answer / implementation: Fade-in a framed video using jQuery
Full API support: Listening for Youtube Event in jQuery
Official API: https://developers.google.com/youtube/iframe_api_reference

Revision history

  • 17 may 2012
    Implemented onYouTubePlayerReady: callPlayer('frame_id', function() { ... }).
    Functions are automatically queued when the player is not ready yet.
  • 24 july 2012
    Updated and successully tested in the supported browsers (look ahead).
  • 10 october 2013 When a function is passed as an argument, callPlayer forces a check of readiness. This is needed, because when callPlayer is called right after the insertion of the iframe while the document is ready, it can't know for sure that the iframe is fully ready. In Internet Explorer and Firefox, this scenario resulted in a too early invocation of postMessage, which was ignored.
  • 12 Dec 2013, recommended to add &origin=* in the URL.
  • 2 Mar 2014, retracted recommendation to remove &origin=* to the URL.
  • 9 april 2019, fix bug that resulted in infinite recursion when YouTube loads before the page was ready. Add note about autoplay.

Looks like YouTube has updated their JS API so this is available by default! You can use an existing YouTube iframe's ID...

<iframe id="player" src="http://www.youtube.com/embed/M7lc1UVf-VE?enablejsapi=1&origin=http://example.com" frameborder="0"></iframe>

...in your JS...

var player;
function onYouTubeIframeAPIReady() {
  player = new YT.Player('player', {
    events: {
      'onStateChange': onPlayerStateChange
    }
  });
}

function onPlayerStateChange() {
  //...
}

...and the constructor will use your existing iframe instead of replacing it with a new one. This also means you don't have to specify the videoId to the constructor.

See Loading a video player


You can do this with far less code:

function callPlayer(func, args) {
    var i = 0,
        iframes = document.getElementsByTagName('iframe'),
        src = '';
    for (i = 0; i < iframes.length; i += 1) {
        src = iframes[i].getAttribute('src');
        if (src && src.indexOf('youtube.com/embed') !== -1) {
            iframes[i].contentWindow.postMessage(JSON.stringify({
                'event': 'command',
                'func': func,
                'args': args || []
            }), '*');
        }
    }
}

Working example: http://jsfiddle.net/kmturley/g6P5H/296/


My own version of Kim T's code above which combines with some jQuery and allows for targeting of specific iframes.

$(function() {
    callPlayer($('#iframe')[0], 'unMute');
});

function callPlayer(iframe, func, args) {
    if ( iframe.src.indexOf('youtube.com/embed') !== -1) {
        iframe.contentWindow.postMessage( JSON.stringify({
            'event': 'command',
            'func': func,
            'args': args || []
        } ), '*');
    }
}