What are the highest FIDS yields possible for each planet type?

Solution 1:

Endless Space groups the varying planet types into different groups. By default, only Class 1 Planets will be colonizable, and you unlock the ability to colonize planets in the higher tiers as you move down the tech tree.

By contrast, terraforming unlocks in the reverse order, so, as mentioned, you probably won't have favorable terraforming projects available until late game. Generally though, you have to move up in class if you want a net positive in FIDS - otherwise you're either losing them, or swapping Science and Industry, etc.

You can only have one exploit per planet, so I've listed them separately, as some planet types get increased benefit from multiple exploit types.

Category 1 Planets (11 Base FIDS)

Terran

Base: 3/2/4/2

Tier 3 Exploits: 3/0/1/0

Food:

  • +2 Epigenetic Crop Seeding

Dust:

  • +1 Xenotourism Agencies

Total: 5/2/5/2 + Exploit

Ocean

Base: 3/2/2/4

Tier 3 Exploits: 2/0/0/2

Food:

  • +2 Epigenetic Crop Seeding

Dust:

  • +1 Xenotourism Agencies

Total: 5/2/3/4 + Exploit

Jungle

Base: 3/4/2/2

Tier 3 Exploits: 2/2/0/0

Food:

  • +2 Epigenetic Crop Seeding

Dust:

  • +1 Xenotourism Agencies

Total: 5/4/3/2 + Exploit

Category 2 Planets (10 Base Fids / -5 Approval)

Arid

Base: 2/2/5/1

Tier 3 Exploits: 1/0/3/0

Food:

  • +1 Sustainable Farms
  • +1 Epigenetic Crop Seeding

Industry:

  • +1 Heavy Isotope Refining

Dust:

  • +1 Xenotourism Agencies

Science:

  • +1 Optics Research Lab

Total: 4/3/6/2 + Exploit

Tundra

Base: 2/1/2/5

Tier 3 Exploits: 1/2/0/0

Food:

  • +1 Sustainable Farms
  • +1 Epigenetic Crop Seeding

Industry:

  • +1 Heavy Isotope Refining
  • +1 Interplanetary Transport Network

Dust:

  • +1 Xenotourism Agencies

Total: 4/3/3/5 + Exploit

Category 3 Planets (7 Base FIDS / -10 Approval)

Arctic

Base: 1/0/1/5

Tier 3 Exploits: 0/0/0/2

Food:

  • +1 Sustainable Farms
  • +1 Epigenetic Crop Seeding

Industry:

  • +1 Heavy Isotope Refining

Science:

  • +1 Non-Baryonic Collider

Total: 3/1/1/6 + Exploit

Desert

Base: 1/5/0/1

Tier 3 Exploits: 0/0/2/0

Food:

  • +1 Sustainable Farms
  • +1 Epigenetic Crop Seeding

Industry:

  • +1 Heavy Isotope Refining
  • +1 Interplanetary Transport Network

Science:

  • +1 Optics Research Lab

Total: 3/7/0/2 + Exploit

Category 4 Planets (5 Base FIDS / -15 Approval)

Barren

Base: 0/1/4/0

Tier 3 Exploits: 0/0/0/3

Food:

  • +2 Wasteless Supply Chain

Industry: Dust: Science:

  • +2 Non-Baryonic Collider
  • +2 Optics Research Lab

Total: 2/1/1/4 + Exploit

Lava

Base: 0/4/1/0

Tier 3 Exploits: 0/3/0/0

Food:

  • +2 Wasteless Supply Chain

Industry:

  • +2 Interplanetary Transport Network

Science:

  • +2 Optics Research Lab

Total: 2/6/1/2 + Exploit

Category 5 Planets (12 Base FIDS / -20 Approval / Cannot Terraform)

Gas Methane

Base: 0/10/1/1

Tier 3 Exploits: 0/1/0/0

Food:

  • +1 Wasteless Supply Chain

Science:

  • +1 Optics Research Lab

Total: 1/10/1/2 + Exploit

Gas Helium

Base: 0/1/1/10

Tier 3 Exploits: 0/0/0/1

Food:

  • +1 Wasteless Supply Chain

Total: 1/1/1/10

Gas Hydrogen

Base: 0/1/10/1

Tier 3 Exploits: 0/0/1/0

Food:

  • +1 Wasteless Supply Chain

Science:

  • +1 Optics Research Lab

Total: 1/1/10/2

Asteroid Belt

Base: 0/4/4/4

Tier 3 Exploits: 0/0/0/0

Food:

  • +1 Wasteless Supply Chain

Industry:

  • +1 Interplanetary Transport Network

Total: 1/5/4/4 + Exploit

Terraform priorities will come in a bit.

Solution 2:

I still suggest against terraforming any higher than Tier 2 cause by the time the 6400 ind pay for themselfes the game most likely is over. Better churn out ships instead of taking the last step