How does gaining Hero Experience work?
Could you explain in detail when my hero does and does not get experience?
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killing
- I assume I get experience for everything I kill with my bare hands. Including global skills (like natures prophet)
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minions
- Everything that gets killed by an minion of mine. (chen, enchantress, broodmother, ..) gives me xp, no matter how far away my hero is (or if he is alive)
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creeps
- Do I get experience for enemy creeps killed by my creeps? Or do I have to assist the kill to get experience?
- What is the experience radius? I often read about keeping the enemy away from creep xp, how far do I have to push them back? what about denies?
-
turrets
- Do I get anything from kills by turret?
-
heroes
- How much experience do I get for a kill and / or assist? Do I have to be in "experience range" to get assist experience?
-
being dead
- Does this unique state has any influence on getting experience from minions?
Solution 1:
From the Dota 2 wiki:
Experience in DotA 2 is given by a unit on the enemy team that dies.
- Experience is equally shared by all allied heroes in a 1500 range.
- Hero kills outside of 1500 range will give experience to the killer. (I.e. Sniper's Assassinate, Invoker's Sun Strike, Zeus' Thundergod's Wrath or any summoned unit - Lone Druid's Spirit Bear, Nature Prophet's Treants, Broodmother's Spiderling and Spiderite)
- Denying an allied Hero does not grant experience to the enemy.
- Denying lane creeps grants 25% of their usual experience to both the enemy and the ally.
- Denying a player-controlled unit does not grant experience to the enemy or the ally.
- Neutrals killing lane creeps is considered the same as the enemy creeps killing them—it's not a deny, and gives full XP. You must deny the creep yourself to deny its XP.
- Neutral creep deaths grant experience to any nearby hero, regardless of the team that gets the last hit.
- Heroes take their share of experience even after level 25, even though they cannot use it.
- Observer Wards grant 100 experience when killed
- Ancients and Roshan acts as Neutral creeps with shared experience to all heroes within 1500 radius
- Bounty Rune grants experience to the hero that activates the rune (25 base exp + 7 exp/min)
- Hand of Midas active ability grants 185% of the transmuted creep's experience bounty to the hero that activates the item
- Tome of Knowledge active ability grants 500 exp to the hero that activates the item plus an additional 135 exp for each tome used by the team.
Solution 2:
Its important to note that if the hero is under the hex(Sheep) effect they gain no experience.