New (std::nothrow) vs. New within a try/catch block
Solution 1:
Consider what you are doing. You're allocating memory. And if for some reason memory allocation cannot work, you assert
. Which is more or less exactly what will happen if you just let the std::bad_alloc
propagate back to main
. In a release build, where assert
is a no-op, your program will crash when it tries to access the memory. So it's the same as letting the exception bubble up: halting the app.
So ask yourself a question: Do you really need to care what happens if you run out of memory? If all you're doing is asserting, then the exception method is better, because it doesn't clutter your code with random assert
s. You just let the exception fall back to main
.
If you do in fact have a special codepath in the event that you cannot allocate memory (that is, you can actually continue to function), exceptions may or may not be a way to go, depending on what the codepath is. If the codepath is just a switch set by having a pointer be null, then the nothrow
version will be simpler. If instead, you need to do something rather different (pull from a static buffer, or delete some stuff, or whatever), then catching std::bad_alloc
is quite good.
Solution 2:
It depends on the context of where the allocation is taking place. If your program can continue even if the allocation fails (maybe return an error code to the caller) then use the std::nothrow
method and check for NULL. Otherwise you'd be using exceptions for control flow, which is not good practice.
On the other hand, if your program absolutely needs to have that memory allocated successfully in order to be able to function, use try-catch
to catch (not necessarily in the immediate vicinity of the new
) an exception and exit gracefully from the program.
Solution 3:
From a pure performance perspective it matters little. There is inherent overhead with exception handling, though this overhead is generally worth the trade off in application readability and maintenance. Memory allocation failures of this nature should not be in the 99% case of your application, so this should happen infrequently.
From a performance perspective you generally want to avoid the standard allocator due to its relatively poor performance anyway.
All this said, I generally accept the exception throwing version because generally our applications are in a state where if memory allocation fails, there is little we can do other than exit gracefully with an appropriate error message, and we save performance by not requiring NULL
checking on our newly allocated resources because by definition an allocation failure will move the scope out from where that matters.