There are 3 method "this.add.rectangle()", "new Phaser.GameObjects.Rectangle()" and "fillRectShape()", when should I use which?
Solution 1:
The short Answer:
- if you need a Rectangle for bounderies or other calculations or so use:
new Phaser.Geom.Rectangle(...)
- if you need a simple rectangle GameObject use:
this.add.rectangle(...)
- if you don't want to add it into the scene right away use:
new Phaser.GameObjects.Rectangle(...)
- if you don't want to add it into the scene right away use:
- if you need special rectangle GameObject with more bells and whistles use:
this.add.graphics(...)
The long Answer:
It depends on the task at hand. Since each Object creates more or less a differnet Object with different properties/methods.
- Type
Phaser.GameObjects.Graphics
:
Is a GameObject but very "lowlevel", you can paint almost anything on it. like rectanlges, circles, ... but it's more work.
Details can be found here https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Graphics.html
Here an example of a special rectangle: https://phaser.io/examples/v3/view/game-objects/graphics/fill-rounded-rectangle
- Type
Phaser.GameObjects.Rectangle
:
Is a GameObject as thePhaser.GameObjects.Graphics
, but is specialized for creating rectangles.this.add.rectangle(...)
andnew Phaser.GameObjects.Rectangle(...)
create both a rectangle of this type.this.add.rectangle
is only a more convenient way to achive this, and adds it straight to the current scene.
Details can be found here https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.Rectangle.html)
Here an example of basic rectangles: https://phaser.io/examples/v3/view/game-objects/shapes/rectangle
- Type
Phaser.Geom.Rectangle
:
Is a geometric Shape, good for bounderies and/or other calculations (but you can also draw with it).
Details can be found here https://photonstorm.github.io/phaser3-docs/Phaser.Geom.Rectangle.html
Here an example of how it is used to check if an GameObject is in a specific rectangle: https://phaser.io/examples/v3/view/geom/rectangle/contains-rect