Not able to shoot bullet in pygame
Here is what i meant by classes:
import pygame
import Bullet
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((600, 600))
pygame.display.set_caption("Shooter Game!")
# Variables
playerX = 5
playerY = 5
black = (0, 0, 0)
blue = (0, 0, 255)
red = (255, 0, 0)
clicking = False
bulletX = playerX
bulletY = playerY
bullets = []
newBullet = False
# End Of Variables#
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
exit()
screen.fill(blue)
player = pygame.image.load("100x100_logo.png").convert_alpha()
screen.fill(blue)
player1 = pygame.transform.scale(player, (100, 100))
screen.blit(player1, (playerX, playerY))
keyPressed = pygame.key.get_pressed()
# Controls
if keyPressed[pygame.K_a]:
playerX -= 1
bulletX = playerX
if keyPressed[pygame.K_d]:
playerX += 1
bulletX = playerX
if keyPressed[pygame.K_w]:
playerY -= 1
bulletY = playerY
if keyPressed[pygame.K_s]:
playerY += 1
bulletY = playerY
# End of Controls
# Shooting
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
bullets.append(Bullet.Bullet(bulletX + 35, bulletY + 60))
for i in range(len(bullets)):
bullets[i].draw(screen, (255, 0, 0))
bullets[i].move(1)
print(len(bullets))
pygame.display.update()
Thats your main code. There is still a bug where there is no cooldown so multiple bullets are created consecutively when holding the mouse button.
import pygame
class Bullet:
def __init__(self, x, y):
self.x = x
self.y = y
def draw(self, win, colour):
pygame.draw.rect(win, colour, (self.x, self.y, 10, 25))
def move(self, speed):
self.y += speed
and thats the bullet class to create multiple instances