Not able to shoot bullet in pygame

Here is what i meant by classes:

import pygame
import Bullet
from pygame.locals import *

pygame.init()
screen = pygame.display.set_mode((600, 600))
pygame.display.set_caption("Shooter Game!")
# Variables
playerX = 5
playerY = 5
black = (0, 0, 0)
blue = (0, 0, 255)
red = (255, 0, 0)
clicking = False
bulletX = playerX
bulletY = playerY
bullets = []
newBullet = False
# End Of Variables#
while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            exit()
    screen.fill(blue)
    player = pygame.image.load("100x100_logo.png").convert_alpha()
    screen.fill(blue)
    player1 = pygame.transform.scale(player, (100, 100))
    screen.blit(player1, (playerX, playerY))
    keyPressed = pygame.key.get_pressed()
    # Controls
    if keyPressed[pygame.K_a]:
        playerX -= 1
        bulletX = playerX
    if keyPressed[pygame.K_d]:
        playerX += 1
        bulletX = playerX
    if keyPressed[pygame.K_w]:
        playerY -= 1
        bulletY = playerY
    if keyPressed[pygame.K_s]:
        playerY += 1
        bulletY = playerY
    # End of Controls

    # Shooting
    if event.type == pygame.MOUSEBUTTONDOWN:
        if event.button == 1:
            bullets.append(Bullet.Bullet(bulletX + 35, bulletY + 60))

    for i in range(len(bullets)):
        bullets[i].draw(screen, (255, 0, 0))
        bullets[i].move(1)
    print(len(bullets))

    pygame.display.update()

Thats your main code. There is still a bug where there is no cooldown so multiple bullets are created consecutively when holding the mouse button.

import pygame

class Bullet:
    def __init__(self, x, y):
        self.x = x
        self.y = y

    def draw(self, win, colour):
        pygame.draw.rect(win, colour, (self.x, self.y, 10, 25))

    def move(self, speed):
        self.y += speed

and thats the bullet class to create multiple instances