min / max corners for 8 cubes forming a single cube around an origin
This would be a lot simpler with vector arithmetic, but we can do it with the raw coordinates:
mins_0 = Vector3(org.x - thick, org.y - thick, org.z - thick)
maxs_0 = Vector3(org.x, org.y, org.z)
mins_1 = Vector3(org.x - thick, org.y - thick, org.z)
maxs_1 = Vector3(org.x, org.y, org.z + thick)
mins_2 = Vector3(org.x - thick, org.y, org.z - thick)
maxs_2 = Vector3(org.x, org.y + thick, org.z)
mins_3 = Vector3(org.x - thick, org.y, org.z)
maxs_3 = Vector3(org.x, org.y + thick, org.z + thick)
mins_4 = Vector3(org.x, org.y - thick, org.z - thick)
maxs_4 = Vector3(org.x + thick, org.y, org.z)
mins_5 = Vector3(org.x, org.y - thick, org.z)
maxs_5 = Vector3(org.x + thick, org.y, org.z + thick)
mins_6 = Vector3(org.x, org.y, org.z - thick)
maxs_6 = Vector3(org.x + thick, org.y + thick, org.z)
mins_7 = Vector3(org.x, org.y, org.z)
maxs_7 = Vector3(org.x + thick, org.y + thick, org.z + thick)