Use array element as structure field or property in golang [duplicate]
Solution 1:
Most code shouldn't need this sort of dynamic lookup. It's inefficient compared to direct access (the compiler knows the offset of the X field in a Vertex structure, it can compile v.X to a single machine instruction, whereas a dynamic lookup will need some sort of hash table implementation or similar). It's also inhibits static typing: the compiler has no way to check that you're not trying to access unknown fields dynamically, and it can't know what the resulting type should be.
But... the language provides a reflect module for the rare times you need this.
package main
import "fmt"
import "reflect"
type Vertex struct {
X int
Y int
}
func main() {
v := Vertex{1, 2}
fmt.Println(getField(&v, "X"))
}
func getField(v *Vertex, field string) int {
r := reflect.ValueOf(v)
f := reflect.Indirect(r).FieldByName(field)
return int(f.Int())
}
There's no error checking here, so you'll get a panic if you ask for a field that doesn't exist, or the field isn't of type int. Check the documentation for reflect for more details.
Solution 2:
You now have the project oleiade/reflections which allows you to get/set fields on struct value or pointers.
It makes using the reflect
package less tricky.
s := MyStruct {
FirstField: "first value",
SecondField: 2,
ThirdField: "third value",
}
fieldsToExtract := []string{"FirstField", "ThirdField"}
for _, fieldName := range fieldsToExtract {
value, err := reflections.GetField(s, fieldName)
DoWhatEverWithThatValue(value)
}
// In order to be able to set the structure's values,
// a pointer to it has to be passed to it.
_ := reflections.SetField(&s, "FirstField", "new value")
// If you try to set a field's value using the wrong type,
// an error will be returned
err := reflection.SetField(&s, "FirstField", 123) // err != nil