Spawn fake player with Minecraft
Solution 1:
There are multiple ways:
- Use plugins like Citizens (JavaDoc | API).
To do this, you can use a runtime-registry to don't save them by using CitizensAPI#createNamedNPCRegistry
. With a registry, you can manage lot of entities.
NPCRegistry registry = CitizensAPI.createNamedNPCRegistry("myown-registry", new MemoryNPCDataStore());
NPC npc = registry.createNPC(EntityType.PLAYER, "Fake Player");
// here to can manage skin for example
npc.spawn(loc, SpawnReason.CREATE);
// now it's spawned, you can add item in hand like that :
// npc.getOrAddTrait(Equipment.class).set(EquipmentSlot.HAND, itemInHand);
- Use NMS packets.
This solution requires more work:
- When someone joins the server, they will not see the player until you do not send the packet to him (by calling
spawnFor(Player)
). - The concept of the packet is that it changes each version. You can use ProtocolLib to simplify it. Importing will change each version. You can use reflection or make a new class for each NMS version (Introduction to NMS).
public class FakePlayer extends EntityPlayer {
private final Location loc;
public CustomPNJPlayer(WorldServer ws, GameProfile gp, Location loc) {
super(MinecraftServer.getServer(), ws, gp, new PlayerInteractManager(ws));
this.loc = loc;
setLocation(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch()); // set location
}
public void spawn() {
for (Player pl : Bukkit.getOnlinePlayers()) {
spawnFor(pl); // send all spawn packets
}
}
public void spawnFor(Player p) {
PlayerConnection connection = ((CraftPlayer) p).getHandle().playerConnection;
// add player in player list for player
connection.sendPacket(new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.ADD_PLAYER, this));
// make player spawn in world
connection.sendPacket(new PacketPlayOutNamedEntitySpawn(this));
// change head rotation
connection.sendPacket(new PacketPlayOutEntityHeadRotation(this, (byte) ((loc.getYaw() * 256f) / 360f)));
// now remove player from tab list
connection.sendPacket(new PacketPlayOutPlayerInfo(EnumPlayerInfoAction.REMOVE_PLAYER, this));
// here the entity is showed, you can show item in hand like that :
// connection.sendPacket(new PacketPlayOutEntityEquipment(getId(), 0, CraftItemStack.asNMSCopy(itemInHand)));
}
public void remove() {
this.die();
}
public boolean isEntity(Entity et) {
return this.getId() == et.getEntityId(); // check if it's this entity
}
}
Then, to create a fake player, you should use something like this:
public static void createNPC(Location loc, String name) {
// get NMS world
WorldServer nmsWorld = ((CraftWorld) loc.getWorld()).getHandle();
GameProfile profile = new GameProfile(UUID.randomUUID(), name); // create game profile
// use class given just before
FakePlayer ep = new FakePlayer(nmsWorld, profile, loc);
// now quickly made player connection
ep.playerConnection = new PlayerConnection(ep.server, new NetworkManager(EnumProtocolDirection.CLIENTBOUND), ep);
nmsWorld.addEntity(ep); // add entity to world
ep.spawn(); // spawn for actual online players
// now you can keep the FakePlayer instance for next player or just to check
}