Why doesn't delete set the pointer to NULL?
I always wondered why automatic setting of the pointer to NULL after delete is not part of the standard. If this gets taken care of then many of the crashes due to an invalid pointer would not occur. But having said that I can think of couple of reasons why the standard would have restricted this:
Performance:
An additional instruction could slow down the
delete
performance.Could it be because of
const
pointers.Then again standard could have done something for this special case I guess.
Does anyone know exact reasons for not allowing this?
Solution 1:
Stroustrup himself answers. An excerpt:
C++ explicitly allows an implementation of delete to zero out an lvalue operand, and I had hoped that implementations would do that, but that idea doesn't seem to have become popular with implementers.
But the main issue he raises is that delete's argument need not be an lvalue.
Solution 2:
First, setting to null would require a memory stored variable. It's true, that you usually have a pointer in a variable but sometimes you might want to delete an object at a just calculated address. That would be impossible with "nullifying" delete.
Then comes performance. You might have written code in such a way that the pointer will go out of scope immediately after delete is done. Filling it with null is just a waste of time. And C++ is a language with "don't need it? then you don't have to pay for it" ideology.
If you need safety there's a wide range of smart pointers at you service or you can write your own - better and smarter.
Solution 3:
You can have multiple pointers pointing to that memory. It would create a false sense of security if the pointer you specified for the delete got set to null, but all the other pointers did not. A pointer is nothing more than an address, a number. It might as well be an int with a dereference operation. My point is you would have to also scan every single pointer to find those that are referencing the same memory you just deleted, and null them out as well. It would be computationally intense to scan all the pointers for that address and null them out, because the language is not designed for that. (Although some other languages structure their references to accomplish a similar goal in a different way.)
Solution 4:
A pointer can be saved in more than one variable, setting one of these to NULL would still leave invalid pointers in the other variables. So you don't really gain much, you are more likely creating a false sense of security.
Besides of that, you can create your own function that does what you want:
template<typename T>
void deleten(T *&ptr) {
delete ptr;
ptr = NULL;
}
Solution 5:
Because there isn't really any need to, and because it would require delete taking pointer-to-pointer rather than just pointer.