How to write text on image in Objective-C (iOS)?
Solution 1:
Draw text inside an image and return the resulting image:
+(UIImage*) drawText:(NSString*) text
inImage:(UIImage*) image
atPoint:(CGPoint) point
{
UIFont *font = [UIFont boldSystemFontOfSize:12];
UIGraphicsBeginImageContext(image.size);
[image drawInRect:CGRectMake(0,0,image.size.width,image.size.height)];
CGRect rect = CGRectMake(point.x, point.y, image.size.width, image.size.height);
[[UIColor whiteColor] set];
[text drawInRect:CGRectIntegral(rect) withFont:font];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Usage:
// note: replace "ImageUtils" with the class where you pasted the method above
UIImage *img = [ImageUtils drawText:@"Some text"
inImage:img
atPoint:CGPointMake(0, 0)];
Change the origin of the text inside the image from 0,0 to whatever point you like.
To paint a rectangle of solid color behind the text, add the following before the line [[UIColor whiteColor] set];
:
[[UIColor brownColor] set];
CGContextFillRect(UIGraphicsGetCurrentContext(),
CGRectMake(0, (image.size.height-[text sizeWithFont:font].height),
image.size.width, image.size.height));
I'm using the text size to calculate the origin for the solid color rectangle, but you can replace it with any number.
Solution 2:
My contribution to the first answer with iOS 7 support :
+(UIImage*) drawText:(NSString*) text
inImage:(UIImage*) image
atPoint:(CGPoint) point
{
UIGraphicsBeginImageContextWithOptions(image.size, YES, 0.0f);
[image drawInRect:CGRectMake(0,0,image.size.width,image.size.height)];
CGRect rect = CGRectMake(point.x, point.y, image.size.width, image.size.height);
[[UIColor whiteColor] set];
UIFont *font = [UIFont boldSystemFontOfSize:12];
if([text respondsToSelector:@selector(drawInRect:withAttributes:)])
{
//iOS 7
NSDictionary *att = @{NSFontAttributeName:font};
[text drawInRect:rect withAttributes:att];
}
else
{
//legacy support
[text drawInRect:CGRectIntegral(rect) withFont:font];
}
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Hope this helps
EDIT: modified the UIGraphicsBeginImageContextWithOptions
to handle screen scale. Thk @SoftDesigner
Solution 3:
Here is the Swift version.
func textToImage(drawText: NSString, inImage: UIImage, atPoint:CGPoint)->UIImage{
// Setup the font specific variables
var textColor: UIColor = UIColor.whiteColor()
var textFont: UIFont = UIFont(name: "Helvetica Bold", size: 12)!
//Setup the image context using the passed image.
UIGraphicsBeginImageContext(inImage.size)
//Setups up the font attributes that will be later used to dictate how the text should be drawn
let textFontAttributes = [
NSFontAttributeName: textFont,
NSForegroundColorAttributeName: textColor,
]
//Put the image into a rectangle as large as the original image.
inImage.drawInRect(CGRectMake(0, 0, inImage.size.width, inImage.size.height))
// Creating a point within the space that is as bit as the image.
var rect: CGRect = CGRectMake(atPoint.x, atPoint.y, inImage.size.width, inImage.size.height)
//Now Draw the text into an image.
drawText.drawInRect(rect, withAttributes: textFontAttributes)
// Create a new image out of the images we have created
var newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()
// End the context now that we have the image we need
UIGraphicsEndImageContext()
//And pass it back up to the caller.
return newImage
}
To call it you just pass in an image.
textToImage("000", inImage: UIImage(named:"thisImage.png")!, atPoint: CGPointMake(20, 20))
The following links helped me get this straight.
Swift - Drawing text with drawInRect:withAttributes:
How to write text on image in Objective-C (iOS)?
The original goal was to create a dynamic image that I could use in an AnnotaionView such as putting a price at a given location on a map and this worked out great for it. Hope this helps someone trying to do the same thing.
Solution 4:
iOS7 only.
Watermark in lower right corner.
@interface UIImage (DrawWatermarkText)
-(UIImage*)drawWatermarkText:(NSString*)text;
@end
@implementation UIImage (DrawWatermarkText)
-(UIImage*)drawWatermarkText:(NSString*)text {
UIColor *textColor = [UIColor colorWithWhite:0.5 alpha:1.0];
UIFont *font = [UIFont systemFontOfSize:50];
CGFloat paddingX = 20.f;
CGFloat paddingY = 20.f;
// Compute rect to draw the text inside
CGSize imageSize = self.size;
NSDictionary *attr = @{NSForegroundColorAttributeName: textColor, NSFontAttributeName: font};
CGSize textSize = [text sizeWithAttributes:attr];
CGRect textRect = CGRectMake(imageSize.width - textSize.width - paddingX, imageSize.height - textSize.height - paddingY, textSize.width, textSize.height);
// Create the image
UIGraphicsBeginImageContext(imageSize);
[self drawInRect:CGRectMake(0, 0, imageSize.width, imageSize.height)];
[text drawInRect:CGRectIntegral(textRect) withAttributes:attr];
UIImage *resultImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return resultImage;
}
@end
Usage:
UIImage *image = [UIImage imageNamed:@"mona_lisa"];
image = [image drawWatermarkText:@"Leonardo da Vinci"];