How to use AutoMapper .ForMember?

I am trying to set up AutoMapper to convert from Entity to DTO. I know I'm supposed to be using .ForMember() after Mapper.CreateMap<Entity, DTO>() to set up custom mappings, but this doesn't seem to be an available method.

Edit for clarification: I am not looking for a link to the documentation, which I have read, or an explanation of the basic syntax. I am using the correct syntax as described in answers and the documentation, for example:

Mapper.CreateMap<EFAddress, Address>()
      .ForMember(dest => dest.Code, opt => opt.MapFrom(src => src.Name));

If I have an invalid type name within CreateMap<> I can see "ForMember" as a valid method, mousing over shows the method signature as I would normally expect. But as soon as I give it two valid types, ForMember says it cannot resolve the symbol, as if the method is not available.

Is there some kind of constraint on the generic classes which I am not meeting?

Thanks


Solution 1:

Try the following syntax:

Mapper
    .CreateMap<Entity, EntityDto>()
    .ForMember(
        dest => dest.SomeDestinationProperty,
        opt => opt.MapFrom(src => src.SomeSourceProperty)
    );

or if the source and destination properties have the same names simply:

Mapper.CreateMap<Entity, EntityDto>();

Please checkout the relevant sections of the documentation for more details and other mapping scenarios.

Solution 2:

In the end, I believe this turned out to be some kind of incompatibility with ReSharper.

ReSharper seems to have caused Automapper code to display incorrectly, but work just fine (even though it displays red with error messages). Uninstalling ReSharper fixed this issue completely.

Solution 3:

a sample implementation would be as follows:

Mapper.CreateMap<Game, GameViewModel>()
  .ForMember(m => m.GameType, opt => opt.MapFrom(src => src.Type))

We need to map this property since the names of the properties of Game and GameViewModel are different - if they are the same and of the same type then it will not need a ForMember

another use of the ForMember is to Ignore Mappings

Mapper.CreateMap<Game, GameViewModel>()
    .ForMember(dest => dest.Prize, opt => opt.Ignore());

Solution 4:

This use as well as:

  CreateMap<Azmoon, AzmoonViewModel>()
            .ForMember(d => d.CreatorUserName, m => m.MapFrom(s => 
 s.CreatedBy.UserName))
            .ForMember(d => d.LastModifierUserName, m => m.MapFrom(s => 
s.ModifiedBy.UserName)).IgnoreAllNonExisting();