Generic base class for WinForm UserControl
I created a generic base class for a WinForm UserControl:
public partial class BaseUserControl<T> : UserControl
{
public virtual void MyMethod<T>()
{
// some base stuff here
}
}
And a UserControl based on that:
public partial class MyControl : BaseUserControl<SomeClass>
{
public override void MyMethod<SomeClass>()
{
// some specific stuff here
base.MyMethod<SomeClass>();
}
}
It works fine, but MyControl cannot be edited in the VisualStudio Designer, because it says it cannot load the base class. I tried to define another class BaseUserControl, non generic, hoping it would load it, but the trick doesn't seem to work.
I already have a workaround: define an interface, IMyInterface<T>, and then create my control as
public partial class MyControl : UserControl, IMyInterface<SomeClass>
But I lose my base virtual methods (not a big deal, but still...).
Is there a way to create a base generic class for a UserControl, with the possiblity to edit it in the VisualStudio Designer?
We're doing the same thing and we work around by specializing a class first and derive from the specialized class. Using the code from your example this means something like:
public partial class UserControl : UserControlDesignable
{
...
}
public class UserControlDesignable : BaseUserControl<Someclass> { }
The designer is still acting flaky sometimes - but most of the time it works.
You'll have to trick the designer by adding a 'regular' class that inherits from your generic base form. Your designable form should then inherit from this class. The following 2 class definitions are thus in the same file. You'll have to make sure that the class that inherits from the generic base user-control, is the last class in the file.
public MyForm : EditableCustomerForm
{}
public EditableCustomerForm : GenericForm<Customer>
{}
The designer will display the first class in the code file that it encounters.
Well this appears to be a bug in Visual studio.
By digging into the framework (actually by adding a RootDesignerSerializer
with a custom type derived from CodeDomSerializer
and overriding the serialize
method), I was able to prove that the VS Code Dom provider is actually parsing wrong the generic classes, and instead of considering it as a generic class it is considering it as a regular class with the name class<T>
, which Type.GetType()
can of course not find.
I am still searching for a way to work around it, but in the mean time one can use the solutions above.
There is a Microsoft.Connect bug report on it, please vote on it at https://connect.microsoft.com/VisualStudio/feedback/details/797279/win-forms-designer-error-when-inheriting-from-a-generic-form