Which Monk spirit-generator skills generates spirit the fastest?
In what order does the Monk's spirit-generating skills generate spirit the fastest? Both with and without all runes unlocked?
I use Crippling Wave most of the time, but often find myself out of spirit so was wondering if there was a significant difference in the spirit-generating skills.
After looking into it a bit, I found that all 4 skills consist of 3 hit-combos, so generate the same amount of spirit per combo, although Fists of Thunder has the fastest attack speed, so generates the most spirit of the four without any runes.
However I don't like Fists of Thunder, and want to know which of the remaining ones are the fastest, and if there's even a significant difference in spirit-generation between them.
Deadly Reach is a faster spell than 100 Fists and Crippling Wave as the animations are much quicker (based on some brief observation), unruned your ranks would be
- Fists of Thunder
- Deadly Reach
- 100 Fists or Crippling Wave.
The rune bonuses are as follows:
- Crippling Wave gives +5 per critical,
- Deadly Reach gives +10 per critical, and
- Fists of Thunder gives +15 per critical.
- 100 Fists has a 15% chance to give +15 (not tied to criticals)
Assuming you're fighting "lots" of mobs mostly in front of you, Deadly Reach will be the best, but if they're around you, Crippling Wave would take over.
If you're fighting a single mob (say a boss), 100 Fists would be the better than the others until you get nearer to 10-15% critical chance, then Thunder would take over.
In any event, Diablo III doesn't rely on "optimal builds" like WoW, but allows you the flexibility to use creative builds. Use skills you like.
There's not an easy answer to this question once you start to consider runes. The biggest question is "What's your crit rate?" as 3 out of the 4 spirit generators have a Rune that increases the amount of spirit gained on a crit.
The second question is, "How many enemies are you fighting?" Some of the spirit generators can strike multiple targets, and each additional target is another possible critical strike (though the bonus spirit can't trigger more than once, I believe). More targets = more chance to crit = higher average spirit.
But that's besides the point. Aside from Fists of Thunder, all of the spirit generators share the same relative speed. Fists of Thunder may be the fastest, but it's not that much faster, and the difference you get from moving from a Daibo (1.1 attacks / second) to a Fist Weapon (1.4 attacks / second) is much more of a difference than switching from Deadly Reach to Fists of Thunder.
If you're trying to optimize your spirit gen, you should be looking for fast weapons and items with bonus attack speed, not trying to rationalize using Fists of Thunder.