How to compile all resources into one executable file?

I've wrote GTK application with python.

All graphical user interface is in glade file, and there are some images used. I wish to compile my application into EXEcutable file. For that I'm using PyInstaller compiler and UPX packer.

I've done as manual says:

python Configure.py
python Makespec.py --onefile --windowed --upx /path/to/yourscript.py
python Build.py /path/to/yourscript.spec

PyInstaller works perfectly and create one exe file. But to make my application work correctly i have to copy my glade and image files into exe's folder.

Is there any way to compile those files into executable?

I've edited my spec file in various ways but i can not achieve what i want. Spec file below only copies file to directory, but does not compile into executable file

# -*- mode: python -*-
a = Analysis([os.path.join(HOMEPATH,'support\\_mountzlib.py'), os.path.join(HOMEPATH,'support\\useUnicode.py'), 'r:\\connection\\main.py'],
             pathex=['C:\\Documents and Settings\\Lixas\\Desktop\\pyinstaller-1.5-rc1'])

pyz = PYZ(a.pure)

exe = EXE( pyz,
          a.scripts,
          a.binaries,
          a.zipfiles,
          a.datas,
          name=os.path.join('dist', 'NetworkChecker.exe'),
          debug=False,
          strip=False,
          upx=True,
          console=False,
          icon='r:\\connection\\ikona.ico'        )

coll = COLLECT(
    exe,
    [('gui.glade', 'r:\\connection\\gui.glade', 'DATA')],
    [('question16.png', 'r:\\connection\\question16.png', 'DATA')],
#   a.binaries,
#   strip=False,
    upx=True,
    name='distFinal')

I wish to have only one executable file with everything included into


PyInstaller does allow you to bundle all your resources into the exe, without the trickyness of turning your data files into .py files -- your COLLECT object seems to be correct, the tricky step is accessing these files at runtime. PyInstaller will unpack them into a temporary directory and tell you where they are with the _MEIPASS2 variable. To get the file paths in both development and packed mode, I use this:

def resource_path(relative):
    return os.path.join(
        os.environ.get(
            "_MEIPASS2",
            os.path.abspath(".")
        ),
        relative
    )


# in development
>>> resource_path("gui.glade")
"/home/shish/src/my_app/gui.glade"

# in deployment
>>> resource_path("gui.glade")
"/tmp/_MEI34121/gui.glade"

With a few changes, you can incorporate everything into your source code and thus into your executable file.

If you run gdk-pixbuf-csource on your image files, you can convert them into strings, which you can then load using gtk.gdk.pixbuf_new_from_inline().

You can also include your Glade file as a string in the program and then load it using gtk.Builder.add_from_string().