Incrementing: x++ vs x += 1

I've read that many developers use x += 1 instead of x++ for clarity. I understand that x++ can be ambiguous for new developers and that x += 1 is always more clear, but is there any difference in efficiency between the two?

Example using for loop:

for(x = 0; x < 1000; x += 1) vs for(x = 0; x < 1000; x++)

I understand that it's usually not that big of a deal, but if I'm repeatedly calling a function that does this sort of loop, it could add up in the long run.

Another example:

while(x < 1000) {
    someArray[x];
    x += 1;
}

vs

while(x < 1000) {
    someArray[x++];
}

Can x++ be replaced with x += 1 without any performance loss? I'm especially concerned about the second example, because I'm using two lines instead of one.

What about incrementing an item in an array? Will someArray[i]++ be faster than doing someArray[i] += 1 when done in a large loop?


Solution 1:

Any sane or insane compiler will produce identical machine code for both.

Solution 2:

Assuming you talk about applying these to base types and no own classes where they could make a huge difference they can produce the same output especially when optimization is turned on. To my surprise I often found in decompiled applications that x += 1 is used over x++ on assembler level(add vs inc).

Solution 3:

Any decent compiler should be able to recognize that the two are the same so in the end there should be no performance difference between them.

If you want to convince yourself just do a benchmark..