How do I create an animated gif from still images (preferably with the command line)?

Solution 1:

You can use ImageMagick package. Install it using the command:

sudo apt-get install imagemagick

Now you can create a gif from number of pictures(jpg) using:

convert -delay 20 -loop 0 *.jpg myimage.gif

Solution 2:

To complete @Maythux answer:

To avoid generating a very large file, you can use -resize option:

In my case, I have 4608x3456 images and the generated gif was more than 300M for 32 images

convert -resize 20% -delay 20 -loop 0 *.jpg myimage.gif

or

convert -resize 768x576 -delay 20 -loop 0 *.jpg myimage.gif

Take care of *.jpg

*.jpg sucks a bit when dealing with numeric values, you may generate a gif with unsorted pics.

$ ls|cat
21-33-26_1.jpg
21-33-26_10.jpg   // <--- this one
21-33-26_2.jpg
21-33-26_3.jpg
21-33-26_4.jpg
21-33-26_5.jpg
21-33-26_6.jpg
21-33-26_7.jpg
21-33-26_8.jpg
21-33-26_9.jpg
21-33-28_1.jpg    // <--- should be here    
21-33-28_2.jpg
21-33-28_3.jpg
...

As the shots were taken very quickly (10/s) they all have the same modification time and you can't trick using ls -t for example. On ubuntu you can use ls -v instead, something like:

convert -resize 768x576 -delay 20 -loop 0 `ls -v` myimage.gif

Sorting numerically is quite tricky on Mac OS X though, I guess you'll need to build a custom script.

Solution 3:

ffmeg solution + test data

As of Ubuntu 18.10, ffpmeg 4.0.2-2, ImageMagick 6.9.10-8, I have found that ffmpeg is much faster than ImageMagick, and uses much less memory.

The simplest conversion command is:

ffmpeg \
  -framerate 60 \
  -pattern_type glob \
  -i '*.png' \
  -r 15 \
  -vf scale=512:-1 \
  out.gif \
;

You can get my test data with:

wget -O opengl-rotating-triangle.zip https://github.com/cirosantilli/media/blob/master/opengl-rotating-triangle.zip?raw=true
unzip opengl-rotating-triangle.zip
cd opengl-rotating-triangle

The test data was generated with: https://stackoverflow.com/questions/3191978/how-to-use-glut-opengl-to-render-to-a-file/14324292#14324292 and contains 256 1024x1024 PNG images.

And here is another test data that you can generate directly in your browser right now! https://stackoverflow.com/questions/19235286/convert-html5-canvas-sequence-to-a-video-file/57153718#57153718

enter image description here

The important ffmpeg options I want to highlight are:

  • -pattern_type glob: convenient way to select images

  • -framerate 60: assume 60 FPS on input images, and output the same FPS.

    ffmpeg cannot know otherwise, since there is no FPS data is in images as there is is in video formats.

    The 256 input frames take about 4 seconds to finish.

    -r 15: optional. Pick one every 4 images so reduce size (4 == 60 / 15).

    With it, identify out.gif says that the GIF contains only 64 frames.

    It still takes 4 seconds to play, so the delay is altered to make things match.

  • -vf scale=512:-1: optional. Set the width, scale height proportionally, usually to reduce size and save space.

See also:

  • video from images: https://stackoverflow.com/questions/24961127/how-to-create-a-video-from-images-with-ffmpeg/37478183#37478183
  • GIF from video: How to create an animated GIF from MP4 video via command line?

ImageMagick vs ffmpeg benchmark

To get ImageMagick to work, I first had to modify its disk and memory limits at /etc/ImageMagick-6/policy.xml as explained at: https://superuser.com/questions/1178666/imagemagick-convert-quits-after-some-pages

I compared the commands:

/usr/bin/time -v convert *.png -deconstruct -delay 1.6 out-convert.gif
/usr/bin/time -v ffmpeg \
  -framerate 60 \
  -pattern_type glob \
  -i '*.png' \
  out-ffmpeg.gif \
;

The commands were constructed to produce outputs that are as close as possible to make the comparison valid:

  • /usr/bin/time -v: used to find the maximum memory usage as explained at: https://stackoverflow.com/questions/774556/peak-memory-usage-of-a-linux-unix-process

  • -deconstruct: GIF images can contain just the minimal modified rectangle from the previous frame to make the GIF smaller.

    ffmpeg calculates those diffs by default, but ImageMagick does not, unless -deconstruct is used.

    You will basically want to use that option every time with ImageMagick.

    We can observe the difference with:

    identify out.gif
    

    With the compressed version, all frames have smaller sizes than the initial one, e.g.:

    out.gif[0] GIF 1024x1024 1024x1024+0+0 8-bit sRGB 256c 16.7865MiB 0.010u 0:00.010
    out.gif[1] GIF 516x516 1024x1024+252+257 8-bit sRGB 256c 16.7865MiB 0.010u 0:00.010
    out.gif[2] GIF 515x520 1024x1024+248+257 8-bit sRGB 256c 16.7865MiB 0.010u 0:00.010
    

    In this example, the second frame is only 516x516 instead of the full 1024x1024, and is placed at an offset of 252+257. It therefore contains just the middle triangle.

    See also: how can I resize an animated GIF file using ImageMagick?

  • -delay: value that matches the 60FPS of ffmpeg. Should not matter for conversion performance, but I don't want to risk it.

The output GIFs have about the same size and look visually identical.

We get for ImageMagick:

Elapsed (wall clock) time (h:mm:ss or m:ss): 0:56.16
Maximum resident set size (kbytes): 2676856

and for ffmpeg:

Elapsed (wall clock) time (h:mm:ss or m:ss): 0:04.41
Maximum resident set size (kbytes): 97172

from which we see that:

  • ImageMagick used 2.6Gb of RAM and took about 1 minute
  • ffmpeg used 100Mb of RAM and took 4 seconds

Test hardware: Lenovo ThinkPad P51 laptop, Intel Core i7-7820HQ, 32GB(16+16) DDR4 2400MHz SODIMM, 512GB SSD PCIe TLC OPAL2.