Random weighted selection in Java
I would use a NavigableMap
public class RandomCollection<E> {
private final NavigableMap<Double, E> map = new TreeMap<Double, E>();
private final Random random;
private double total = 0;
public RandomCollection() {
this(new Random());
}
public RandomCollection(Random random) {
this.random = random;
}
public RandomCollection<E> add(double weight, E result) {
if (weight <= 0) return this;
total += weight;
map.put(total, result);
return this;
}
public E next() {
double value = random.nextDouble() * total;
return map.higherEntry(value).getValue();
}
}
Say I have a list of animals dog, cat, horse with probabilities as 40%, 35%, 25% respectively
RandomCollection<String> rc = new RandomCollection<>()
.add(40, "dog").add(35, "cat").add(25, "horse");
for (int i = 0; i < 10; i++) {
System.out.println(rc.next());
}
There is now a class for this in Apache Commons: EnumeratedDistribution
Item selectedItem = new EnumeratedDistribution<>(itemWeights).sample();
where itemWeights
is a List<Pair<Item, Double>>
, like (assuming Item
interface in Arne's answer):
final List<Pair<Item, Double>> itemWeights = Collections.newArrayList();
for (Item i: itemSet) {
itemWeights.add(new Pair(i, i.getWeight()));
}
or in Java 8:
itemSet.stream().map(i -> new Pair(i, i.getWeight())).collect(toList());
Note: Pair
here needs to be org.apache.commons.math3.util.Pair
, not org.apache.commons.lang3.tuple.Pair
.
You will not find a framework for this kind of problem, as the requested functionality is nothing more then a simple function. Do something like this:
interface Item {
double getWeight();
}
class RandomItemChooser {
public Item chooseOnWeight(List<Item> items) {
double completeWeight = 0.0;
for (Item item : items)
completeWeight += item.getWeight();
double r = Math.random() * completeWeight;
double countWeight = 0.0;
for (Item item : items) {
countWeight += item.getWeight();
if (countWeight >= r)
return item;
}
throw new RuntimeException("Should never be shown.");
}
}
Use an alias method
If you're gonna roll a lot of times (as in a game), you should use an alias method.
The code below is rather long implementation of such an alias method, indeed. But this is because of the initialization part. The retrieval of elements is very fast (see the next
and the applyAsInt
methods they don't loop).
Usage
Set<Item> items = ... ;
ToDoubleFunction<Item> weighter = ... ;
Random random = new Random();
RandomSelector<T> selector = RandomSelector.weighted(items, weighter);
Item drop = selector.next(random);
Implementation
This implementation:
- uses Java 8;
- is designed to be as fast as possible (well, at least, I tried to do so using micro-benchmarking);
- is totally thread-safe (keep one
Random
in each thread for maximum performance, useThreadLocalRandom
?); - fetches elements in O(1), unlike what you mostly find on the internet or on StackOverflow, where naive implementations run in O(n) or O(log(n));
- keeps the items independant from their weight, so an item can be assigned various weights in different contexts.
Anyways, here's the code. (Note that I maintain an up to date version of this class.)
import static java.util.Objects.requireNonNull;
import java.util.*;
import java.util.function.*;
public final class RandomSelector<T> {
public static <T> RandomSelector<T> weighted(Set<T> elements, ToDoubleFunction<? super T> weighter)
throws IllegalArgumentException {
requireNonNull(elements, "elements must not be null");
requireNonNull(weighter, "weighter must not be null");
if (elements.isEmpty()) { throw new IllegalArgumentException("elements must not be empty"); }
// Array is faster than anything. Use that.
int size = elements.size();
T[] elementArray = elements.toArray((T[]) new Object[size]);
double totalWeight = 0d;
double[] discreteProbabilities = new double[size];
// Retrieve the probabilities
for (int i = 0; i < size; i++) {
double weight = weighter.applyAsDouble(elementArray[i]);
if (weight < 0.0d) { throw new IllegalArgumentException("weighter may not return a negative number"); }
discreteProbabilities[i] = weight;
totalWeight += weight;
}
if (totalWeight == 0.0d) { throw new IllegalArgumentException("the total weight of elements must be greater than 0"); }
// Normalize the probabilities
for (int i = 0; i < size; i++) {
discreteProbabilities[i] /= totalWeight;
}
return new RandomSelector<>(elementArray, new RandomWeightedSelection(discreteProbabilities));
}
private final T[] elements;
private final ToIntFunction<Random> selection;
private RandomSelector(T[] elements, ToIntFunction<Random> selection) {
this.elements = elements;
this.selection = selection;
}
public T next(Random random) {
return elements[selection.applyAsInt(random)];
}
private static class RandomWeightedSelection implements ToIntFunction<Random> {
// Alias method implementation O(1)
// using Vose's algorithm to initialize O(n)
private final double[] probabilities;
private final int[] alias;
RandomWeightedSelection(double[] probabilities) {
int size = probabilities.length;
double average = 1.0d / size;
int[] small = new int[size];
int smallSize = 0;
int[] large = new int[size];
int largeSize = 0;
// Describe a column as either small (below average) or large (above average).
for (int i = 0; i < size; i++) {
if (probabilities[i] < average) {
small[smallSize++] = i;
} else {
large[largeSize++] = i;
}
}
// For each column, saturate a small probability to average with a large probability.
while (largeSize != 0 && smallSize != 0) {
int less = small[--smallSize];
int more = large[--largeSize];
probabilities[less] = probabilities[less] * size;
alias[less] = more;
probabilities[more] += probabilities[less] - average;
if (probabilities[more] < average) {
small[smallSize++] = more;
} else {
large[largeSize++] = more;
}
}
// Flush unused columns.
while (smallSize != 0) {
probabilities[small[--smallSize]] = 1.0d;
}
while (largeSize != 0) {
probabilities[large[--largeSize]] = 1.0d;
}
}
@Override public int applyAsInt(Random random) {
// Call random once to decide which column will be used.
int column = random.nextInt(probabilities.length);
// Call random a second time to decide which will be used: the column or the alias.
if (random.nextDouble() < probabilities[column]) {
return column;
} else {
return alias[column];
}
}
}
}