What are the special effects for each damage type, and when do they trigger?
I've noticed that when I use a weapon with cold damage, every attack "snares" my targets, even when I don't use any skill or item which explicitly snares or slows. I'm guessing this is due to the cold damage.
- Do other damage types have a special effect this way? If they do, what are those effects?
- Does it also happen if I get a bonus damage from a source which is not directly on the weapon? e.g. if I have a ring which adds cold damage, will all my attacks snare?
- Do these special effects always trigger on attack, or only under certain conditions?
Unlike in Diablo II, on-hit elemental damage is simply that - bonus damage, with the sole exception of cold damage (which has a small snare). Frost damage does a little less damage comparatively because of this.
While there was originally a more complex critical hit system (as documented below), that functionality did not make it to the final game.
Critical hits just add damage.
Historical Answer:
More interestingly, in the Diablo III Beta, each type of damage has a different effect on a critical.
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Physical: Double Damage
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Arcane: Silences targets for 4 seconds (prevents abilities)
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Cold: Freezes targets for 2 seconds (Duration can be affected by talents, etc.)
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Fire: Sets them on fire, fire DoT (tick rate scales off weapon speed)
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Lightning: Stuns targets for 2 seconds (Duration can be affected by talents, etc.)
Poison and Holy presumably have effects on a critical hit also, but I haven't been able to find info on them.