How do you build a Load Out for Modern Warfare

I'm not looking for a list of Load Outs that are common, or a description of what menu's to go through, but rather for an understanding of which parts of the game are Synergistic and compliment.

  • What Perks/Guns/Attachments naturally work well together?
  • When making a choice, what important things should I consider?
  • How are these choices potentially affected by gameplay type or map pool ?
  • How does level play a role?

One of the major considerations i make when creating a load out is "What do i want to do with this load out?" then i pick and choose perks that best suit that end goal.

Here is an example of a load out that i used to answer the need "I want to run around like a nut and knife people like crazy.":

  • USP + Tac Knife
  • Riot Shield
  • Flash Bangs
  • Marathon Pro
  • Lightweight
  • Commando Pro

The synergy here is strong, and its also quite annoying to the opponent. I'll go over the synergy even tho I fear it's quite obvious.

First off Lightweight gets you moving much quicker, the Pro for lightweight doesn't really help much in this load out, but its always a bonus.

Moving quicker is nice since you want to focus on knifing people with this load out, which brings me to the USP + Tac Knife. This allows you to knife much faster and MUCH more frequently. Many times I've been able to sneak into a room and kill off 3+ people because of being able to knife so quickly. Without it maybe 1 or 2 people before they start to react and take me down.

The riot shield is great for fleeing from an opponent, as it greatly reduces the surface area of your body that is available to shoot. As well as allowing you to provide a distraction to your opponents for your teammates if you pull it to the front and block for them.

Flash bangs are always useful, even more so when you need to get close to the opponent. (to knife them)

Marathon pro is important because it allows you to run forever, which is very important when you have to be close to kill, and also makes those pesky ladders not so pesky.

Commando pro lets you take that swipe much sooner and greatly increases your lethality when focusing on knife killing. and the pro, removing falling damage is amazing when you are running around like a nut trying to avoid getting shot. Jumping out a window without fear of death is a nice thing to have.

So, there ya go, the focus of the load out is to keep moving get close and stab a lot. Every item in the load out furthers that goal to some extent, as well as providing a little bit of utility to help the team if needed.


What Perks/Guns/Attachments naturally work well together?

Lightweight Pro + Ninja Pro + Marathon Pro + UMP with silencer is the best if you want to go silent and move quickly around the map.

Sleight of Hand Pro + Stopping Power Pro + Steady Aim plus a baretta .cal or an intervention is the perfect sniper "class". You need the stopping power to deal extra damage indifferent of the body part you are aiming at.

When making a choice, what important things should I consider?

What type of map are you playing, what type of game and really what type of player are you (sniper, stealth, commando, defender, etc)

Don't worry about players with higher levels than you, trust me, in this game levels aren't direct proportional with player skill.

How are these choices potentially affected by gameplay type or map pool ?

I've answered partially above, all in all it depends on your skill and the weapon you feel the most comfortable with. If you are a sniper and you feel that the intervention is your gun no matter the map or game you will be good at it.

How does level play a role?

Levels are there for getting upgrades and camos. Also you get attachments by using a specific type of weapons. You get your perks upgraded by using a specific perk over and over.

In any case to get to upgrade some attachments faster use the default classes that have the goodies unlocked. E.G Tactical knife can be unlocked by playing with the First Recon class, it's a short way to get it done.


EDIT: First Build: The UMP has the best recoil in the game in my honest opinion, you aim smoother and there is a very slim chance that your cross-hair will wiggle too much. The Perk combination is obvious move faster and be undetected. Ninja Pro silences your footsteps.

Second Build: A sniper rifle has a high recoil so you need to reload fast to make each shot count. With Steady Aim you can keep your breath for an extensive period of time. Stopping Power Pro will enhance the damage dealt by half i believe, so even if you hit the body for example it will be a a kill and not a hit marker.

I forgot the secondary weapons, never used them that much, but if you want to be sure you get the guy before you restock on your primary get a shotgun, more specifically the Spas-12.