Create links in HTML canvas

There is no easy way. You will have to draw the link text onto the canvas and then check for mouseclicks. Here is a demo html page:

<html>
<head>
<script type="text/javascript">
var canvas = document.getElementById("myCanvas");
var ctx;
var linkText="https://stackoverflow.com";
var linkX=5;
var linkY=15;
var linkHeight=10;
var linkWidth;
var inLink = false;

// draw the balls on the canvas
function draw(){
  canvas = document.getElementById("myCanvas");
  // check if supported
  if(canvas.getContext){
  
    ctx=canvas.getContext("2d");
    
    //clear canvas
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    
    //draw the link
    ctx.font='10px sans-serif';
    ctx.fillStyle = "#0000ff";
    ctx.fillText(linkText,linkX,linkY);
    linkWidth=ctx.measureText(linkText).width;
    
    //add mouse listeners
    canvas.addEventListener("mousemove", on_mousemove, false);
    canvas.addEventListener("click", on_click, false);

  }
}

//check if the mouse is over the link and change cursor style
function on_mousemove (ev) {
  var x, y;

  // Get the mouse position relative to the canvas element.
  if (ev.layerX || ev.layerX == 0) { //for firefox
    x = ev.layerX;
    y = ev.layerY;
  }
  x-=canvas.offsetLeft;
  y-=canvas.offsetTop;
  
  //is the mouse over the link?
  if(x>=linkX && x <= (linkX + linkWidth) && y<=linkY && y>= (linkY-linkHeight)){
      document.body.style.cursor = "pointer";
      inLink=true;
  }
  else{
      document.body.style.cursor = "";
      inLink=false;
  }
}

//if the link has been clicked, go to link
function on_click(e) {
  if (inLink)  {
    window.location = linkText;
  }
}
</script>
</head>
<body onload="draw()">
<center>
<canvas id="myCanvas" width="200" height="200" style="border-style:solid;border-width:1px">Canvas not supported.</canvas>
</center>
</body>
</html>

This example shows how you can add multiple links to your HTML canvas:

<!DOCTYPE html>

<!-- This page shows how to add multiple links to <canvas> (by Yakovenko Max) -->

<html>
<head>
<title>Canvas Links Example</title>

<script>  
    function OnLoad(){
        // Get canvas
        var canvas = document.getElementById("myCanvas");

        // 2d context 
        var ctx = canvas.getContext("2d");
        ctx.translate(0.5, 0.5); // * Move the canvas by 0.5px to fix blurring

        // Block border
        ctx.strokeStyle = "#5F7FA2";
        ctx.strokeRect(50, 50, 185, 90);

        // Photo
        var img = new Image();
        img.src = "http://www.cs.washington.edu/education/courses/csep576/05wi/projects/project4/web/artifact/liebling/average_face.gif";
        img.onload = function(){
            ctx.drawImage(img, 59.5, 59.5); // Use -0.5px on photos to prevent blurring caused by * fix
        }

        // Text
        ctx.fillStyle = "#000000";
        ctx.font = "15px Tahoma";
        ctx.textBaseline = "top"; 
        ctx.fillText("Username", 95, 65);

// ***** Magic starts here *****

        // Links
        var Links = new Array(); // Links information
        var hoverLink = ""; // Href of the link which cursor points at
        ctx.fillStyle = "#0000ff"; // Default blue link color
        ctx.font = "15px Courier New"; // Monospace font for links
        ctx.textBaseline = "top"; // Makes left top point a start point for rendering text

        // Draw the link
        function drawLink(x,y,href,title){
            var linkTitle = title,
                linkX = x,
                linkY = y,
                linkWidth = ctx.measureText(linkTitle).width,
                linkHeight = parseInt(ctx.font); // Get lineheight out of fontsize

            // Draw the link
            ctx.fillText(linkTitle, linkX, linkY);

            // Underline the link (you can delete this block)
            ctx.beginPath();
            ctx.moveTo(linkX, linkY + linkHeight);
            ctx.lineTo(linkX + linkWidth, linkY + linkHeight);
            ctx.lineWidth = 1;
            ctx.strokeStyle = "#0000ff";
            ctx.stroke();

            // Add mouse listeners
            canvas.addEventListener("mousemove", on_mousemove, false);
            canvas.addEventListener("click", on_click, false);

            // Add link params to array
            Links.push(x + ";" + y + ";" + linkWidth + ";" + linkHeight + ";" + href);
        }

        // Link hover
        function on_mousemove (ev) {
            var x, y;

            // Get the mouse position relative to the canvas element
            if (ev.layerX || ev.layerX == 0) { // For Firefox
                x = ev.layerX;
                y = ev.layerY;
            }

            // Link hover
            for (var i = Links.length - 1; i >= 0; i--) {
                var params = new Array();

                // Get link params back from array
                params = Links[i].split(";");

                var linkX = parseInt(params[0]),
                    linkY = parseInt(params[1]),
                    linkWidth = parseInt(params[2]),
                    linkHeight = parseInt(params[3]),
                    linkHref = params[4];

                // Check if cursor is in the link area
                if (x >= linkX && x <= (linkX + linkWidth) && y >= linkY && y <= (linkY + linkHeight)){
                    document.body.style.cursor = "pointer";
                    hoverLink = linkHref;
                    break;
                }
                else {
                    document.body.style.cursor = "";
                    hoverLink = "";
                }
            };
        }

        // Link click
        function on_click(e) {
            if (hoverLink){
                window.open(hoverLink); // Use this to open in new tab
                //window.location = hoverLink; // Use this to open in current window
            }
        }

        // Ready for use ! You are welcome !
        drawLink(95,93,"http://www.facebook.com/","Me at facebook");
        drawLink(95,110,"http://plus.google.com/","Me at G+");
    } 
</script> 
</head>
<body onload="OnLoad();">
<canvas id="myCanvas" width="450" height="250" style="border:1px solid #eee;">  
Canvas is not supported in your browser ! :(  
</canvas>
</body>
</html>

There is nothing built in to do it, but you can emulate the function of links if you wanted to. You can remember where the text is, color it differently, give it a different cursor when the user mouses-over that area, and redirect the user to another page when he or she clicks on it.


I think another easy idea is to put a div at the position where you want the link to appear on the canvas and put your link at the div. All you will have to do is to position and style the div correctly.


"I think another easy idea is to put a div at the position where you want the link to appear on the canvas and put your link at the div. All you will have to do is to position and style the div correctly." -Shamaila Tahir

I personally like the idea of using links on top of the canvas and here is a full page sized canvas example. You could use this example for many things, and not just the canvas, so why not get comfortable with it. `

    <!DOCTYPE html>
<HEAD>
<style type="text/css">
html { height: 100%; width: 100%;  overflow: hidden; }
    body {
    position: absolute;
        height: 100%;
        width: 100%;
        overflow:hidden;
    }
#contactBackground{
 position: absolute;
    height:100%;
    width: 100%;
    border: 2px solid green; 
}
#contactBackground:hover{
border: 2px solid red;}
#contact{
 position: absolute;
    height:15%;
    top: 52%;
    left:70%;
    width: 10%;
    background-size:20%,20%;    
}
#onOff{
 position: absolute;
    height:15%;
    top: 52%;
    left:20%;
    width: 10%;
    background-size:20%,20%;        
}
#onOff:hover{border: 2px solid red;}
</style><TITLE>Kewl!! Buttons and Links with Canvas</TITLE></HEAD>
<script type="text/javascript">
window.addEventListener('load', canvas, false);
function canvas(){
var link="contact";
var canvas = document.getElementById("canvas");
var context = canvas.getContext('2d');
canvas.width = document.body.clientWidth;
canvas.height = document.body.clientHeight;
contact = document.getElementById("contact");
onOff = document.getElementById("onOff");
document.getElementById("onOff").style.visibility="visible";
switchLinks(link);
function switchLinks(isLink){
if(isLink!="contact"){
document.getElementById("contact").style.visibility="hidden";
}
if(isLink=="contact"){
document.getElementById("contact").style.visibility="visible";
}
}
onOff.addEventListener("mousedown",contactFunction, false);
function contactFunction(){
if(link=="contact"){link="";}else{link="contact";}
switchLinks(link);  
}
}
</script><body>
<canvas id="canvas" width="0" height="0">Your browser does not support the HTML 5 Canvas.
</canvas>
<span id="contact" style="display:hidden"> 
<a  href="mailto:Dude your Awesome!"><img id="contactBackground" src="https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQP5qi1TPhjAPOfbogNgppFdc4r1LoNmr5D1n-NBfr7ll3x9VlY9w" alt="Send a message" title="Email" /></a>
</span>
<img id="onOff" src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRXvh9Fej5ZhBQstjlSpQbRLx46h47KS2IO_WIfoyyrHk_essLU" style="display:hidden" />
</body></HTML>``