Is the 3DS version of "Link's Awakening" identical to the original?
I've heard numerous interviews with Miyamoto stating that he'd love to see Link to the Past on the 3DS with 3D. As well it's my understanding that a few games on the 3DS Virtual Console (Excitebike?) have 3D added into them.
Are there any differences between the 3DS version of "Link's Awakening" and the original or DX version? I'm particularly curious if there is 3D in the 3DS version of Link's Awakening.
Solution 1:
It is a port of the DX version. It is not 3D whatsoever. It does include the Color Dungeon found in the DX version, and is in colour.
Solution 2:
The short answer is no. There's no 3D* and the game has no major changes.
However, there are a few minor tweaks to non-gameplay elements:
- Grandma Ulrira no longer has her "YAHOO!" shout; it's been replaced with "HELLO!" and "YIPPEE!".
- Effects that make the screen flash (e.g., capacity upgrades) have been slowed down greatly, like most other Virtual Console games.
- Mamu's song loses the spotlights, which were done by rapidly flashing parts of the screen
- The photobook no longer allows you to print pictures. The game ignores the A button entirely, so you can't even get the "Error 02" message.
- Inaccurate emulation bugs sometimes lead to minor music and graphical inconsistencies
The actual changes to the game itself have been verified by examining the game's content. The ROM itself is a standard Link's Awakening ROM with an included text-based patch (applied in real-time).
* Holding Start or Select when starting the game will render the game at original size (no filtering) with a faux-Game Boy Color border around it. The game screen is slightly sunk into the border using 3D effects.