MVVM Passing EventArgs As Command Parameter

I'm using Microsoft Expression Blend 4
I have a Browser ..,

[ XAML ] ConnectionView " Empty Code Behind "

        <WebBrowser local:AttachedProperties.BrowserSource="{Binding Source}">
            <i:Interaction.Triggers>
                <i:EventTrigger>
                    <i:InvokeCommandAction Command="{Binding LoadedEvent}"/>
                </i:EventTrigger>
                <i:EventTrigger EventName="Navigated">
                    <i:InvokeCommandAction Command="{Binding NavigatedEvent}" CommandParameter="??????"/>
                </i:EventTrigger>
            </i:Interaction.Triggers>
        </WebBrowser>  

[ C# ] AttachedProperties class

public static class AttachedProperties
    {
        public static readonly DependencyProperty BrowserSourceProperty = DependencyProperty . RegisterAttached ( "BrowserSource" , typeof ( string ) , typeof ( AttachedProperties ) , new UIPropertyMetadata ( null , BrowserSourcePropertyChanged ) );

        public static string GetBrowserSource ( DependencyObject _DependencyObject )
        {
            return ( string ) _DependencyObject . GetValue ( BrowserSourceProperty );
        }

        public static void SetBrowserSource ( DependencyObject _DependencyObject , string Value )
        {
            _DependencyObject . SetValue ( BrowserSourceProperty , Value );
        }

        public static void BrowserSourcePropertyChanged ( DependencyObject _DependencyObject , DependencyPropertyChangedEventArgs _DependencyPropertyChangedEventArgs )
        {
            WebBrowser _WebBrowser = _DependencyObject as WebBrowser;
            if ( _WebBrowser != null )
            {
                string URL = _DependencyPropertyChangedEventArgs . NewValue as string;
                _WebBrowser . Source = URL != null ? new Uri ( URL ) : null;
            }
        }
    }

[ C# ] ConnectionViewModel Class

public class ConnectionViewModel : ViewModelBase
    {
            public string Source
            {
                get { return Get<string> ( "Source" ); }
                set { Set ( "Source" , value ); }
            }

            public void Execute_ExitCommand ( )
            {
                Application . Current . Shutdown ( );
            }

            public void Execute_LoadedEvent ( )
            {
                MessageBox . Show ( "___Execute_LoadedEvent___" );
                Source = ...... ;
            }

            public void Execute_NavigatedEvent ( )
            {
                MessageBox . Show ( "___Execute_NavigatedEvent___" );
            }
    }

[ C# ] ViewModelBase class Here

Finally :
Binding with commands works well and MessageBoxes shown


My Question :
How to pass NavigationEventArgs as Command Parameters when Navigated Event occurs ?


It's not easily supported. Here's an article with instructions on how to pass EventArgs as command parameters.

You might want to look into using MVVMLight - it supports EventArgs in command directly; your situation would look something like this:

 <i:Interaction.Triggers>
    <i:EventTrigger EventName="Navigated">
        <cmd:EventToCommand Command="{Binding NavigatedEvent}"
            PassEventArgsToCommand="True" />
    </i:EventTrigger>
 </i:Interaction.Triggers>

I try to keep my dependencies to a minimum, so I implemented this myself instead of going with EventToCommand of MVVMLight. Works for me so far, but feedback is welcome.

Xaml:

<i:Interaction.Behaviors>
    <beh:EventToCommandBehavior Command="{Binding DropCommand}" Event="Drop" PassArguments="True" />
</i:Interaction.Behaviors>

ViewModel:

public ActionCommand<DragEventArgs> DropCommand { get; private set; }

this.DropCommand = new ActionCommand<DragEventArgs>(OnDrop);

private void OnDrop(DragEventArgs e)
{
    // ...
}

EventToCommandBehavior:

/// <summary>
/// Behavior that will connect an UI event to a viewmodel Command,
/// allowing the event arguments to be passed as the CommandParameter.
/// </summary>
public class EventToCommandBehavior : Behavior<FrameworkElement>
{
    private Delegate _handler;
    private EventInfo _oldEvent;

    // Event
    public string Event { get { return (string)GetValue(EventProperty); } set { SetValue(EventProperty, value); } }
    public static readonly DependencyProperty EventProperty = DependencyProperty.Register("Event", typeof(string), typeof(EventToCommandBehavior), new PropertyMetadata(null, OnEventChanged));

    // Command
    public ICommand Command { get { return (ICommand)GetValue(CommandProperty); } set { SetValue(CommandProperty, value); } }
    public static readonly DependencyProperty CommandProperty = DependencyProperty.Register("Command", typeof(ICommand), typeof(EventToCommandBehavior), new PropertyMetadata(null));

    // PassArguments (default: false)
    public bool PassArguments { get { return (bool)GetValue(PassArgumentsProperty); } set { SetValue(PassArgumentsProperty, value); } }
    public static readonly DependencyProperty PassArgumentsProperty = DependencyProperty.Register("PassArguments", typeof(bool), typeof(EventToCommandBehavior), new PropertyMetadata(false));


    private static void OnEventChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
    {
        var beh = (EventToCommandBehavior)d;

        if (beh.AssociatedObject != null) // is not yet attached at initial load
            beh.AttachHandler((string)e.NewValue);
    }

    protected override void OnAttached()
    {
        AttachHandler(this.Event); // initial set
    }

    /// <summary>
    /// Attaches the handler to the event
    /// </summary>
    private void AttachHandler(string eventName)
    {
        // detach old event
        if (_oldEvent != null)
            _oldEvent.RemoveEventHandler(this.AssociatedObject, _handler);

        // attach new event
        if (!string.IsNullOrEmpty(eventName))
        {
            EventInfo ei = this.AssociatedObject.GetType().GetEvent(eventName);
            if (ei != null)
            {
                MethodInfo mi = this.GetType().GetMethod("ExecuteCommand", BindingFlags.Instance | BindingFlags.NonPublic);
                _handler = Delegate.CreateDelegate(ei.EventHandlerType, this, mi);
                ei.AddEventHandler(this.AssociatedObject, _handler);
                _oldEvent = ei; // store to detach in case the Event property changes
            }
            else
                throw new ArgumentException(string.Format("The event '{0}' was not found on type '{1}'", eventName, this.AssociatedObject.GetType().Name));
        }
    }

    /// <summary>
    /// Executes the Command
    /// </summary>
    private void ExecuteCommand(object sender, EventArgs e)
    {
        object parameter = this.PassArguments ? e : null;
        if (this.Command != null)
        {
            if (this.Command.CanExecute(parameter))
                this.Command.Execute(parameter);
        }
    }
}

ActionCommand:

public class ActionCommand<T> : ICommand
{
    public event EventHandler CanExecuteChanged;
    private Action<T> _action;

    public ActionCommand(Action<T> action)
    {
        _action = action;
    }

    public bool CanExecute(object parameter) { return true; }

    public void Execute(object parameter)
    {
        if (_action != null)
        {
            var castParameter = (T)Convert.ChangeType(parameter, typeof(T));
            _action(castParameter);
        }
    }
}

I've always come back here for the answer so I wanted to make a short simple one to go to.

There are multiple ways of doing this:

1. Using WPF Tools. Easiest.

Add Namespaces:

  • System.Windows.Interactivitiy
  • Microsoft.Expression.Interactions

XAML:

Use the EventName to call the event you want then specify your Method name in the MethodName.

<Window>
    xmlns:wi="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
    xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions">

    <wi:Interaction.Triggers>
        <wi:EventTrigger EventName="SelectionChanged">
            <ei:CallMethodAction
                TargetObject="{Binding}"
                MethodName="ShowCustomer"/>
        </wi:EventTrigger>
    </wi:Interaction.Triggers>
</Window>

Code:

public void ShowCustomer()
{
    // Do something.
}

2. Using MVVMLight. Most difficult.

Install GalaSoft NuGet package.

enter image description here

Get the namespaces:

  • System.Windows.Interactivity
  • GalaSoft.MvvmLight.Platform

XAML:

Use the EventName to call the event you want then specify your Command name in your binding. If you want to pass the arguments of the method, mark PassEventArgsToCommand to true.

<Window>
    xmlns:wi="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
    xmlns:cmd="http://www.galasoft.ch/mvvmlight">

    <wi:Interaction.Triggers>
       <wi:EventTrigger EventName="Navigated">
           <cmd:EventToCommand Command="{Binding CommandNameHere}"
               PassEventArgsToCommand="True" />
       </wi:EventTrigger>
    </wi:Interaction.Triggers>
</Window>

Code Implementing Delegates: Source

You must get the Prism MVVM NuGet package for this.

enter image description here

using Microsoft.Practices.Prism.Commands;

// With params.
public DelegateCommand<string> CommandOne { get; set; }
// Without params.
public DelegateCommand CommandTwo { get; set; }

public MainWindow()
{
    InitializeComponent();

    // Must initialize the DelegateCommands here.
    CommandOne = new DelegateCommand<string>(executeCommandOne);
    CommandTwo = new DelegateCommand(executeCommandTwo);
}

private void executeCommandOne(string param)
{
    // Do something here.
}

private void executeCommandTwo()
{
    // Do something here.
}

Code Without DelegateCommand: Source

using GalaSoft.MvvmLight.CommandWpf

public MainWindow()
{
    InitializeComponent();

    CommandOne = new RelayCommand<string>(executeCommandOne);
    CommandTwo = new RelayCommand(executeCommandTwo);
}

public RelayCommand<string> CommandOne { get; set; }

public RelayCommand CommandTwo { get; set; }

private void executeCommandOne(string param)
{
    // Do something here.
}

private void executeCommandTwo()
{
    // Do something here.
}

3. Using Telerik EventToCommandBehavior. It's an option.

You'll have to download it's NuGet Package.

XAML:

<i:Interaction.Behaviors>
    <telerek:EventToCommandBehavior
         Command="{Binding DropCommand}"
         Event="Drop"
         PassArguments="True" />
</i:Interaction.Behaviors>

Code:

public ActionCommand<DragEventArgs> DropCommand { get; private set; }

this.DropCommand = new ActionCommand<DragEventArgs>(OnDrop);

private void OnDrop(DragEventArgs e)
{
    // Do Something
}

For people just finding this post, you should know that in newer versions (not sure on the exact version since official docs are slim on this topic) the default behavior of the InvokeCommandAction, if no CommandParameter is specified, is to pass the args of the event it's attached to as the CommandParameter. So the originals poster's XAML could be simply written as:

<i:Interaction.Triggers>
  <i:EventTrigger EventName="Navigated">
    <i:InvokeCommandAction Command="{Binding NavigatedEvent}"/>
  </i:EventTrigger>
</i:Interaction.Triggers>

Then in your command, you can accept a parameter of type NavigationEventArgs (or whatever event args type is appropriate) and it will automatically be provided.


I know this is a fairly old question, but I ran into the same problem today and wasn't too interested in referencing all of MVVMLight just so I can use event triggers with event args. I have used MVVMLight in the past and it's a great framework, but I just don't want to use it for my projects any more.

What I did to resolve this problem was create an ULTRA minimal, EXTREMELY adaptable custom trigger action that would allow me to bind to the command and provide an event args converter to pass on the args to the command's CanExecute and Execute functions. You don't want to pass the event args verbatim, as that would result in view layer types being sent to the view model layer (which should never happen in MVVM).

Here is the EventCommandExecuter class I came up with:

public class EventCommandExecuter : TriggerAction<DependencyObject>
{
    #region Constructors

    public EventCommandExecuter()
        : this(CultureInfo.CurrentCulture)
    {
    }

    public EventCommandExecuter(CultureInfo culture)
    {
        Culture = culture;
    }

    #endregion

    #region Properties

    #region Command

    public ICommand Command
    {
        get { return (ICommand)GetValue(CommandProperty); }
        set { SetValue(CommandProperty, value); }
    }

    public static readonly DependencyProperty CommandProperty =
        DependencyProperty.Register("Command", typeof(ICommand), typeof(EventCommandExecuter), new PropertyMetadata(null));

    #endregion

    #region EventArgsConverterParameter

    public object EventArgsConverterParameter
    {
        get { return (object)GetValue(EventArgsConverterParameterProperty); }
        set { SetValue(EventArgsConverterParameterProperty, value); }
    }

    public static readonly DependencyProperty EventArgsConverterParameterProperty =
        DependencyProperty.Register("EventArgsConverterParameter", typeof(object), typeof(EventCommandExecuter), new PropertyMetadata(null));

    #endregion

    public IValueConverter EventArgsConverter { get; set; }

    public CultureInfo Culture { get; set; }

    #endregion

    protected override void Invoke(object parameter)
    {
        var cmd = Command;

        if (cmd != null)
        {
            var param = parameter;

            if (EventArgsConverter != null)
            {
                param = EventArgsConverter.Convert(parameter, typeof(object), EventArgsConverterParameter, CultureInfo.InvariantCulture);
            }

            if (cmd.CanExecute(param))
            {
                cmd.Execute(param);
            }
        }
    }
}

This class has two dependency properties, one to allow binding to your view model's command, the other allows you to bind the source of the event if you need it during event args conversion. You can also provide culture settings if you need to (they default to the current UI culture).

This class allows you to adapt the event args so that they may be consumed by your view model's command logic. However, if you want to just pass the event args on verbatim, simply don't specify an event args converter.

The simplest usage of this trigger action in XAML is as follows:

<i:Interaction.Triggers>
    <i:EventTrigger EventName="NameChanged">
        <cmd:EventCommandExecuter Command="{Binding Path=Update, Mode=OneTime}" EventArgsConverter="{x:Static c:NameChangedArgsToStringConverter.Default}"/>
    </i:EventTrigger>
</i:Interaction.Triggers>

If you needed access to the source of the event, you would bind to the owner of the event

<i:Interaction.Triggers>
    <i:EventTrigger EventName="NameChanged">
        <cmd:EventCommandExecuter 
            Command="{Binding Path=Update, Mode=OneTime}" 
            EventArgsConverter="{x:Static c:NameChangedArgsToStringConverter.Default}"
            EventArgsConverterParameter="{Binding ElementName=SomeEventSource, Mode=OneTime}"/>
    </i:EventTrigger>
</i:Interaction.Triggers>

(this assumes that the XAML node you're attaching the triggers to has been assigned x:Name="SomeEventSource"

This XAML relies on importing some required namespaces

xmlns:cmd="clr-namespace:MyProject.WPF.Commands"
xmlns:c="clr-namespace:MyProject.WPF.Converters"
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"

and creating an IValueConverter (called NameChangedArgsToStringConverter in this case) to handle the actual conversion logic. For basic converters I usually create a default static readonly converter instance, which I can then reference directly in XAML as I have done above.

The benefit of this solution is that you really only need to add a single class to any project to use the interaction framework much the same way that you would use it with InvokeCommandAction. Adding a single class (of about 75 lines) should be much more preferable to an entire library to accomplish identical results.

NOTE

this is somewhat similar to the answer from @adabyron but it uses event triggers instead of behaviours. This solution also provides an event args conversion ability, not that @adabyron's solution could not do this as well. I really don't have any good reason why I prefer triggers to behaviours, just a personal choice. IMO either strategy is a reasonable choice.