How to detect a long touch pressure with javascript for android and iphone?
The problem with using Touch End to detect the long touch is it won't work if you want the event to fire after a certain period of time. It is better to use a timer on touch start and clear the event timer on touch end. The following pattern can be used:
var onlongtouch;
var timer;
var touchduration = 500; //length of time we want the user to touch before we do something
touchstart() {
timer = setTimeout(onlongtouch, touchduration);
}
touchend() {
//stops short touches from firing the event
if (timer)
clearTimeout(timer); // clearTimeout, not cleartimeout..
}
onlongtouch = function() { //do something };
Here is an extended version of Joshua answer, as his code works well till user doesn't perform multitouch (you can tap screen with two fingers and function will be triggered two times, 4 fingers - 4 times). After some additional test scenarios I even triggered possibility to touch very freequently and receive function executing after each tap.
I added variable named 'lockTimer' which should lock any additional touchstarts before user trigger 'touchend'.
var onlongtouch;
var timer;
var touchduration = 800; //length of time we want the user to touch before we do something
function touchstart(e) {
e.preventDefault();
if (!timer) {
timer = setTimeout(onlongtouch, touchduration);
}
}
function touchend() {
//stops short touches from firing the event
if (timer) {
clearTimeout(timer);
timer = null;
}
}
onlongtouch = function() {
timer = null;
document.getElementById('ping').innerText+='ping\n';
};
document.addEventListener("DOMContentLoaded", function(event) {
window.addEventListener("touchstart", touchstart, false);
window.addEventListener("touchend", touchend, false);
});
<div id="ping"></div>
I've done it this way in my Android app:
-
registered events listeners:
var touchStartTimeStamp = 0; var touchEndTimeStamp = 0; window.addEventListener('touchstart', onTouchStart,false); window.addEventListener('touchend', onTouchEnd,false);
-
added functions:
var timer; function onTouchStart(e) { touchStartTimeStamp = e.timeStamp; } function onTouchEnd(e) { touchEndTimeStamp = e.timeStamp; console.log(touchEndTimeStamp - touchStartTimeStamp);// in miliseconds }
checked time difference and did my stuff
I hope this will help.