Why is there huge performance hit in 2048x2048 versus 2047x2047 array multiplication?
Solution 1:
This probably has do with conflicts in your L2 cache.
Cache misses on matice1 are not the problem because they are accessed sequentially. However for matice2 if a full column fits in L2 (i.e when you access matice2[0, 0], matice2[1, 0], matice2[2, 0] ... etc, nothing gets evicted) than there is no problem with cache misses with matice2 either.
Now to go deeper in how caches works, if byte address of your variable is X, than the cache line for it would be (X >> 6) & (L - 1). Where L is total number of cache lines in your cache. L is always power of 2. The six comes from fact that 2^6 == 64 bytes is standard size of cache line.
Now what does this mean? Well it means that if I have address X and address Y and (X >> 6) - (Y >> 6) is divisible by L (i.e. some large power of 2), they will be stored in the same cacheline.
Now to go back to your problem what is the difference between 2048 and 2049,
when 2048 is your size:
if you take &matice2[x, k] and &matice2[y, k] the difference (&matice2[x, k] >> 6) - (&matice2[y,k] >> 6) will be divisible by 2048 * 4 (size of float). So a large power of 2.
Thus depending on size of your L2 you will have a lot of cache line conflicts, and only utilize small portion of your L2 to store a column, thus you wont actually be able to store full column in your cache, thus you will get bad performance.
When size is 2049, then the difference is 2049 * 4 which is not power of 2 thus you will have less conflicts and your column will safely fit into your cache.
Now to test this theory there are couple things you can do:
Allocate your array matice2 array like this matice2 [razmor, 4096], and run with razmor = 1024, 1025 or any size, and you should see very bad performance compared to what you had before. This is because you forcefully align all columns to conflict with each other.
Then try matice2 [razmor, 4097] and run it with any size and you should see much better performance.
Solution 2:
Probably a caching effect. With matrix dimensions that are large powers of two, and a cache size that is also a power of two, you can end up only using a small fraction of your L1 cache, slowing things down a lot. Naive matrix multiplication is usually constrained by the need to fetch data into the cache. Optimized algorithms using tiling (or cache-oblivious algorithms) focus on making better use of L1 cache.
If you time other pairs (2^n-1,2^n) I expect you'll see similar effects.
To explain more fully, in the inner loop, where you access matice2[m,k], it's likely that matice2[m,k] and matice2[m+1,k] are offset from each other by 2048*sizeof(float) and thus map to the same index in the L1 cache. With an N-way associative cache you will have typically have 1-8 cache locations for all of these. Thus almost all of those accesses will trigger an L1 cache eviction, and fetching of data from a slower cache or main memory.