Does casting to an int after std::floor guarantee the right result?
Solution 1:
The range of double is way greater than the range of 32 or 64 bit integers, which is why std::floor
returns a double
. Casting to int
should be fine so long as it's within the appropriate range - but be aware that a double
can't represent all 64 bit integers exactly, so you may also end up with errors when you go beyond the point at which the accuracy of double
is such that the difference between two consecutive doubles is greater than 1.
Solution 2:
static_cast <int> (std::floor(x));
does pretty much what you want, yes. It gives you the nearest integer, rounded towards -infinity. At least as long as your input is in the range representable by ints. I'm not sure what you mean by 'adding .5 and whatnot, but it won't have the same effect
And std::floor returns a double because that's the most general. Sometimes you might want to round off a float or double, but preserve the type. That is, round 1.3f to 1.0f, rather than to 1.
That'd be hard to do if std::floor returned an int. (or at least you'd have an extra unnecessary cast in there slowing things down).
If floor only performs the rounding itself, without changing the type, you can cast that to int if/when you need to.
Another reason is that the range of doubles is far greater than that of ints. It may not be possible to round all doubles to ints.
Solution 3:
The C++ standard says (4.9.1):
"An rvalue of a floating point type can be converted to an rvalue of an integer type. The conversion truncates; that is, the fractional part is discarded. The behavior is undefined if the truncated value cannot be represented in the destination type".
So if you are converting a double to an int, the number is within the range of int and the required rounding-up is toward zero, then it is enough to simply cast the number to int:
(int)x;
Solution 4:
If you want to deal with various numeric conditions and want to handle different types of conversions in a controlled way, then maybe you should look at the Boost.NumericConversion. This library allows to handle weird cases (like out-of-range, rounding, ranges, etc.)
Here is the example from the documentation:
#include <cassert>
#include <boost/numeric/conversion/converter.hpp>
int main() {
typedef boost::numeric::converter<int,double> Double2Int ;
int x = Double2Int::convert(2.0);
assert ( x == 2 );
int y = Double2Int()(3.14); // As a function object.
assert ( y == 3 ) ; // The default rounding is trunc.
try
{
double m = boost::numeric::bounds<double>::highest();
int z = Double2Int::convert(m); // By default throws positive_overflow()
}
catch ( boost::numeric::positive_overflow const& )
{
}
return 0;
}
Solution 5:
Most of the standard math library uses doubles but provides float versions as well. std::floorf() is the single precision version of std::floor() if you'd prefer not to use doubles.
Edit: I've removed part of my previous answer. I had stated that the floor was redundant when casting to int, but I forgot that this is only true for positive floating point numbers.