For school I need to set up an HTML5 live stream site. They have a flash stream-player they've been using but now they want it to use HTML5 instead. How can I do this? I tried using the video tag but I can't get it working. Below is the code I have. Could someone point me in the correct direction?

<!DOCTYPE html>
<html lang="en">
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <title>Deltion Live Streaming</title>
    <script language="javascript" type="text/javascript" src="../swfobject.js"></script>
</head>

<body>  

    <video id="movie" width="460" height="306" preload autoplay>
        <source src="rtmp://fl2.sz.xlcdn.com:80/sz=Deltion_College=lb1"  type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
            <!-- HERE THE CODE FOR THE ALTERNATIVE PLAYER (FLASH) WILL BE! -->
    </video>
</body>
</html>

Solution 1:

A possible alternative for that:

  1. Use an encoder (e.g. VLC or FFmpeg) into packetize your input stream to OGG format. For example, in this case I used VLC to packetize screen capture device with this code:

    C:\Program Files\VideoLAN\VLC\vlc.exe -I dummy screen:// :screen-fps=16.000000 :screen-caching=100 :sout=#transcode{vcodec=theo,vb=800,scale=1,width=600,height=480,acodec=mp3}:http{mux=ogg,dst=127.0.0.1:8080/desktop.ogg} :no-sout-rtp-sap :no-sout-standard-sap :ttl=1 :sout-keep

  2. Embed this code into a <video> tag in your HTML page like that:

    <video id="video" src="http://localhost:8080/desktop.ogg" autoplay="autoplay" />

This should do the trick. However it's kind of poor performance and AFAIK MP4 container type should have a better support among browsers than OGG.

Solution 2:

Live streaming in HTML5 is possible via the use of Media Source Extensions (MSE) - the relatively new W3C standard: https://www.w3.org/TR/media-source/ MSE is an an extension of HTML5 <video> tag; the javascript on webpage can fetch audio/video segments from the server and push them to MSE for playback. The fetching mechanism can be done via HTTP requests (MPEG-DASH) or via WebSockets. As of September 2016 all major browsers on all devices support MSE. iOS is the only exception.

For high latency (5+ seconds) HTML5 live video streaming you can consider MPEG-DASH implementations by video.js or Wowza streaming engine.

For low latency, near real-time HTML5 live video streaming, take a look at EvoStream media server, Unreal media server, and WebRTC.