JavaScript Infinitely Looping slideshow with delays?
How do I make an infinite loop in JavaScript? I'm trying to make a slideshow, which I have working, but I can't get it to loop. I can't even get it to loop twice.
The code I'm using right now is
window.onload = function start() {
slide();
}
function slide() {
var num = 0;
for (num=0;num<=10;num++) {
setTimeout("document.getElementById('container').style.marginLeft='-600px'",3000);
setTimeout("document.getElementById('container').style.marginLeft='-1200px'",6000);
setTimeout("document.getElementById('container').style.marginLeft='-1800px'",9000);
setTimeout("document.getElementById('container').style.marginLeft='0px'",12000);
}
}
Without the for thing in there, it does go through once. When I put in a for, it either makes Firefox lock up, or just loops once. I'm sure this is a really simple thing to do, and even if it has to be loop 1,000,000 times or something instead of infinite, that'd work fine for me.
Also, I don't want to use jQuery or something that someone else created. I'm learning JavaScript, and this is partially to help me learn, and partially because I'm trying to make as many HTML5-based systems as I can.
EDIT: I think the reason it's freezing is because it executes the code all at once, and then just stores it in a cache or something. What I want it to do is go through this once, then start at the top again, which is what I've always thought loops where for. In "batch" (command prompt) scripting, this could be done with a "GOTO
" command. I don't know if there's an equivalent in JS or not, but that's really my goal.
Solution 1:
The correct approach is to use a single timer. Using setInterval
, you can achieve what you want as follows:
window.onload = function start() {
slide();
}
function slide() {
var num = 0, style = document.getElementById('container').style;
window.setInterval(function () {
// increase by num 1, reset to 0 at 4
num = (num + 1) % 4;
// -600 * 1 = -600, -600 * 2 = -1200, etc
style.marginLeft = (-600 * num) + "px";
}, 3000); // repeat forever, polling every 3 seconds
}
Solution 2:
You don't want while(true)
, that will lock up your system.
What you want instead is a timeout that sets a timeout on itself, something like this:
function start() {
// your code here
setTimeout(start, 3000);
}
// boot up the first call
start();
Solution 3:
Here's a nice, tidy solution for you: (also see the live demo ->)
window.onload = function start() {
slide();
}
function slide() {
var currMarg = 0,
contStyle = document.getElementById('container').style;
setInterval(function() {
currMarg = currMarg == 1800 ? 0 : currMarg + 600;
contStyle.marginLeft = '-' + currMarg + 'px';
}, 3000);
}
Since you are trying to learn, allow me to explain how this works.
First we declare two variables: currMarg
and contStyle
. currMarg
is an integer that we will use to track/update what left margin the container should have. We declare it outside the actual update function (in a closure), so that it can be continuously updated/access without losing its value. contStyle
is simply a convenience variable that gives us access to the containers styles without having to locate the element on each interval.
Next, we will use setInterval
to establish a function which should be called every 3 seconds, until we tell it to stop (there's your infinite loop, without freezing the browser). It works exactly like setTimeout
, except it happens infinitely until cancelled, instead of just happening once.
We pass an anonymous function to setInterval
, which will do our work for us. The first line is:
currMarg = currMarg == 1800 ? 0 : currMarg + 600;
This is a ternary operator. It will assign currMarg
the value of 0
if currMarg
is equal to 1800
, otherwise it will increment currMarg
by 600
.
With the second line, we simply assign our chosen value to container
s marginLeft, and we're done!
Note: For the demo, I changed the negative values to positive, so the effect would be visible.
Solution 4:
Perhps this is what you are looking for.
var pos = 0;
window.onload = function start() {
setTimeout(slide, 3000);
}
function slide() {
pos -= 600;
if (pos === -2400)
pos = 0;
document.getElementById('container').style.marginLeft= pos + "px";
setTimeout(slide, 3000);
}
Solution 5:
You are calling setTimeout()
ten times in a row, so they all expire almost at the same time. What you actually want is this:
window.onload = function start() {
slide(10);
}
function slide(repeats) {
if (repeats > 0) {
document.getElementById('container').style.marginLeft='-600px';
document.getElementById('container').style.marginLeft='-1200px';
document.getElementById('container').style.marginLeft='-1800px';
document.getElementById('container').style.marginLeft='0px';
window.setTimeout(
function(){
slide(repeats - 1)
},
3000
);
}
}
This will call slide(10), which will then set the 3-second timeout to call slide(9), which will set timeout to call slide(8), etc. When slide(0) is called, no more timeouts will be set up.