overloading new/delete
I'm making a little memory leak finder in my program, but my way of overloading new and delete (and also new[] and delete[]) doesn't seem to do anything.
void* operator new (unsigned int size, const char* filename, int line)
{
void* ptr = new void[size];
memleakfinder.AddTrack(ptr,size,filename,line);
return ptr;
}
The way I overloaded new
is shown in the code snippet above. I guess it's something with the operator returning void* but I do not know what to do about it.
Solution 1:
Maybe you can do what you want with a little bit of preprocessor magic:
#include <iostream>
using namespace std;
void* operator new (size_t size, const char* filename, int line) {
void* ptr = new char[size];
cout << "size = " << size << " filename = " << filename << " line = " << line << endl;
return ptr;
}
#define new new(__FILE__, __LINE__)
int main() {
int* x = new int;
}
Solution 2:
I think the problem here is that your new's parameter profile doesn't match that of the standard operator new, so that one isn't getting hidden (and is thus still being used).
Your parameter profiles for new and delete need to look like this:
void* operator new(size_t);
void operator delete(void*, size_t);
Solution 3:
void* ptr = new void[size];
Can't do that. Fix it.
Never ever try to overload new/delete globally. Either have them in a base class and derive all your objects from this class or use a namespace or a template allocator parameter. Why, you may ask. Because in case your program is more than a single file and using STL or other libraries you are going to screw up.
Here's a distilled version of new
operator from VS2005 new.cpp
:
void * operator new(size_t size) _THROW1(_STD bad_alloc)
{ // try to allocate size bytes
void *p;
while ((p = malloc(size)) == 0)
if (_callnewh(size) == 0)
{ // report no memory
static const std::bad_alloc nomem;
_RAISE(nomem);
}
return (p);
}
Solution 4:
Are you invoking the overloaded operator correctly, i.e., passing it the additional parameters?