Flutter: Unimplemented handling of missing static target

  1. I am running my first Flutter project
  2. I created a sample project and I was able to run the app in simulator

I have edited the file main.dart

main.dart

import 'package:flutter/material.dart';

void main() => runApp(MaterialApp(home: Text('Hello World')));

Now I am getting the error :

enter image description here

pubspec.yaml

name: flutter_app
description: A new Flutter application.

# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1

environment:
  sdk: ">=2.1.0 <3.0.0"

dependencies:
  flutter:
    sdk: flutter

  # The following adds the Cupertino Icons font to your application.
  # Use with the CupertinoIcons class for iOS style icons.
  cupertino_icons: ^0.1.2

dev_dependencies:
  flutter_test:
    sdk: flutter


# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec

# The following section is specific to Flutter.
flutter:

  # The following line ensures that the Material Icons font is
  # included with your application, so that you can use the icons in
  # the material Icons class.
  uses-material-design: true

  # To add assets to your application, add an assets section, like this:
  # assets:
  #  - images/a_dot_burr.jpeg
  #  - images/a_dot_ham.jpeg

  # An image asset can refer to one or more resolution-specific "variants", see
  # https://flutter.dev/assets-and-images/#resolution-aware.

  # For details regarding adding assets from package dependencies, see
  # https://flutter.dev/assets-and-images/#from-packages

  # To add custom fonts to your application, add a fonts section here,
  # in this "flutter" section. Each entry in this list should have a
  # "family" key with the font family name, and a "fonts" key with a
  # list giving the asset and other descriptors for the font. For
  # example:
  # fonts:
  #   - family: Schyler
  #     fonts:
  #       - asset: fonts/Schyler-Regular.ttf
  #       - asset: fonts/Schyler-Italic.ttf
  #         style: italic
  #   - family: Trajan Pro
  #     fonts:
  #       - asset: fonts/TrajanPro.ttf
  #       - asset: fonts/TrajanPro_Bold.ttf
  #         weight: 700
  #
  # For details regarding fonts from package dependencies,
  # see https://flutter.dev/custom-fonts/#from-packages

Solution 1:

The same error occurred for me at first ... but it worked when I did a 'hot restart'

Solution 2:

Just compile the project again and it will work. The error occurs because static variables are hard compiled on the executable and are not dynamic. If you hot reload the changes, it will not rebuild the executable (apk), so that's why you need to rebuild the app.

Solution 3:

Your code works for me...

Have you tried a hot restart? The shortcut is CTRL+SHIFT+\ or just click the button with the green circle-arrow in the console-window

I'm not sure what that error is, since I can't replicate it. However, this is more like what your app should look like. Give this a shot and see if it works.

import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Text('Hello World'),
    );
  }
}

Solution 4:

Just delete the build and recompile. It worked for me. Use the following code:

flutter clean
flutter run

Solution 5:

Usually, a Full App Restart is required after a heavy logic change, as transforming a StatelessWidget into StatefulWidget. Check André Glatzl answer

In Android Studio use the Flutter Hot Restart

Flutter Hot Restart