.Net Core 3.0 JsonSerializer populate existing object
I'm preparing a migration from ASP.NET Core 2.2 to 3.0.
As I don't use more advanced JSON features (but maybe one as described below), and 3.0 now comes with a built-in namespace/classes for JSON, System.Text.Json
, I decided to see if I could drop the previous default Newtonsoft.Json
.
Do note, I'm aware that System.Text.Json
will not completely replace Newtonsoft.Json
.
I managed to do that everywhere, e.g.
var obj = JsonSerializer.Parse<T>(jsonstring);
var jsonstring = JsonSerializer.ToString(obj);
but in one place, where I populate an existing object.
With Newtonsoft.Json
one can do
JsonConvert.PopulateObject(jsonstring, obj);
The built-in System.Text.Json
namespace has some additional classes, like JsonDocumnet
, JsonElement
and Utf8JsonReader
, though I can't find any that take an existing object as a parameter.
Nor am I experienced enough to see how to make use of the existing one's.
There might be a possible upcoming feature in .Net Core (thanks to Mustafa Gursel for the link), but meanwhile (and what if it doesn't),...
...I now wonder, is it possible to achieve something similar as what one can do with PopulateObject
?
I mean, is it possible with any of the other System.Text.Json
classes to accomplish the same, and update/replace only the properties set?,... or some other clever workaround?
Here is a sample input/output of what I am looking for, and it need to be generic as the object passed into the deserialization method is of type <T>
). I have 2 Json string's to be parsed into an object, where the first have some default properties set, and the second some, e.g.
Note, a property value can be of any other type than a string
.
Json string 1:
{
"Title": "Startpage",
"Link": "/index",
}
Json string 2:
{
"Head": "Latest news"
"Link": "/news"
}
Using the 2 Json strings above, I want an object resulting in:
{
"Title": "Startpage",
"Head": "Latest news",
"Link": "/news"
}
As seen in above sample, if properties in the 2nd has values/is set, it replace values in the 1st (as with "Head" and "Link"), if not, existing value persist (as with "Title")
Solution 1:
So assuming that Core 3 doesn't support this out of the box, let's try to work around this thing. So, what's our problem?
We want a method that overwrites some properties of an existing object with the ones from a json string. So our method will have a signature of:
void PopulateObject<T>(T target, string jsonSource) where T : class
We don't really want any custom parsing as it's cumbersome, so we'll try the obvious approach - deserialize jsonSource
and copy the result properties into our object. We cannot, however, just go
T updateObject = JsonSerializer.Parse<T>(jsonSource);
CopyUpdatedProperties(target, updateObject);
That's because for a type
class Example
{
int Id { get; set; }
int Value { get; set; }
}
and a JSON
{
"Id": 42
}
we will get updateObject.Value == 0
. Now we don't know if 0
is the new updated value or if it just wasn't updated, so we need to know exactly which properties jsonSource
contains.
Fortunately, the System.Text.Json
API allows us to examine the structure of the parsed JSON.
using var json = JsonDocument.Parse(jsonSource).RootElement;
We can now enumerate over all properties and copy them.
foreach (var property in json.EnumerateObject())
{
OverwriteProperty(target, property);
}
We will copy the value using reflection:
void OverwriteProperty<T>(T target, JsonProperty updatedProperty) where T : class
{
var propertyInfo = typeof(T).GetProperty(updatedProperty.Name);
if (propertyInfo == null)
{
return;
}
var propertyType = propertyInfo.PropertyType;
v̶a̶r̶ ̶p̶a̶r̶s̶e̶d̶V̶a̶l̶u̶e̶ ̶=̶ ̶J̶s̶o̶n̶S̶e̶r̶i̶a̶l̶i̶z̶e̶r̶.̶P̶a̶r̶s̶e̶(̶u̶p̶d̶a̶t̶e̶d̶P̶r̶o̶p̶e̶r̶t̶y̶.̶V̶a̶l̶u̶e̶,̶ ̶p̶r̶o̶p̶e̶r̶t̶y̶T̶y̶p̶e̶)̶;̶
var parsedValue = JsonSerializer.Deserialize(
updatedProperty.Value.GetRawText(),
propertyType);
propertyInfo.SetValue(target, parsedValue);
}
We can see here that what we're doing is a shallow update. If the object contains another complex object as its property, that one will be copied and overwritten as a whole, not updated. If you require deep updates, this method needs to be changed to extract the current value of the property and then call the PopulateObject
recursively if the property's type is a reference type (that will also require accepting Type
as a parameter in PopulateObject
).
Joining it all together we get:
void PopulateObject<T>(T target, string jsonSource) where T : class
{
using var json = JsonDocument.Parse(jsonSource).RootElement;
foreach (var property in json.EnumerateObject())
{
OverwriteProperty(target, property);
}
}
void OverwriteProperty<T>(T target, JsonProperty updatedProperty) where T : class
{
var propertyInfo = typeof(T).GetProperty(updatedProperty.Name);
if (propertyInfo == null)
{
return;
}
var propertyType = propertyInfo.PropertyType;
v̶a̶r̶ ̶p̶a̶r̶s̶e̶d̶V̶a̶l̶u̶e̶ ̶=̶ ̶J̶s̶o̶n̶S̶e̶r̶i̶a̶l̶i̶z̶e̶r̶.̶P̶a̶r̶s̶e̶(̶u̶p̶d̶a̶t̶e̶d̶P̶r̶o̶p̶e̶r̶t̶y̶.̶V̶a̶l̶u̶e̶,̶ ̶p̶r̶o̶p̶e̶r̶t̶y̶T̶y̶p̶e̶)̶;̶
var parsedValue = JsonSerializer.Deserialize(
updatedProperty.Value.GetRawText(),
propertyType);
propertyInfo.SetValue(target, parsedValue);
}
How robust is this? Well, it certainly won't do anything sensible for a JSON array, but I'm not sure how you'd expect a PopulateObject
method to work on an array to begin with. I don't know how it compares in performance to the Json.Net
version, you'd have to test that by yourself. It also silently ignores properties that are not in the target type, by design. I thought it was the most sensible approach, but you might think otherwise, in that case the property null-check has to be replaced with an exception throw.
EDIT:
I went ahead and implemented a deep copy:
void PopulateObject<T>(T target, string jsonSource) where T : class =>
PopulateObject(target, jsonSource, typeof(T));
void OverwriteProperty<T>(T target, JsonProperty updatedProperty) where T : class =>
OverwriteProperty(target, updatedProperty, typeof(T));
void PopulateObject(object target, string jsonSource, Type type)
{
using var json = JsonDocument.Parse(jsonSource).RootElement;
foreach (var property in json.EnumerateObject())
{
OverwriteProperty(target, property, type);
}
}
void OverwriteProperty(object target, JsonProperty updatedProperty, Type type)
{
var propertyInfo = type.GetProperty(updatedProperty.Name);
if (propertyInfo == null)
{
return;
}
var propertyType = propertyInfo.PropertyType;
object parsedValue;
if (propertyType.IsValueType || propertyType == typeof(string))
{
̶p̶a̶r̶s̶e̶d̶V̶a̶l̶u̶e̶ ̶=̶ ̶J̶s̶o̶n̶S̶e̶r̶i̶a̶l̶i̶z̶e̶r̶.̶P̶a̶r̶s̶e̶(̶u̶p̶d̶a̶t̶e̶d̶P̶r̶o̶p̶e̶r̶t̶y̶.̶V̶a̶l̶u̶e̶,̶ ̶p̶r̶o̶p̶e̶r̶t̶y̶T̶y̶p̶e̶)̶;̶
parsedValue = JsonSerializer.Deserialize(
updatedProperty.Value.GetRawText(),
propertyType);
}
else
{
parsedValue = propertyInfo.GetValue(target);
P̶o̶p̶u̶l̶a̶t̶e̶O̶b̶j̶e̶c̶t̶(̶p̶a̶r̶s̶e̶d̶V̶a̶l̶u̶e̶,̶ ̶u̶p̶d̶a̶t̶e̶d̶P̶r̶o̶p̶e̶r̶t̶y̶.̶V̶a̶l̶u̶e̶,̶ ̶p̶r̶o̶p̶e̶r̶t̶y̶T̶y̶p̶e̶)̶;̶
PopulateObject(
parsedValue,
updatedProperty.Value.GetRawText(),
propertyType);
}
propertyInfo.SetValue(target, parsedValue);
}
To make this more robust you'd either have to have a separate PopulateObjectDeep
method or pass PopulateObjectOptions
or something similar with a deep/shallow flag.
EDIT 2:
The point of deep-copying is so that if we have an object
{
"Id": 42,
"Child":
{
"Id": 43,
"Value": 32
},
"Value": 128
}
and populate it with
{
"Child":
{
"Value": 64
}
}
we'd get
{
"Id": 42,
"Child":
{
"Id": 43,
"Value": 64
},
"Value": 128
}
In case of a shallow copy we'd get Id = 0
in the copied child.
EDIT 3:
As @ldam pointed out, this no longer works in stable .NET Core 3.0, because the API was changed. The Parse
method is now Deserialize
and you have to dig deeper to get to a JsonElement
's value. There is an active issue in the corefx repo to allow direct deserialization of a JsonElement
. Right now the closest solution is to use GetRawText()
. I went ahead and edited the code above to work, leaving the old version struck-through.
Solution 2:
Here is some sample code that does it. It's using the new Utf8JsonReader struct so it populates the object at the same time it parses it. It supports JSON/CLR types equivalence, nested objects (creates if they don't exist), lists and arrays.
var populator = new JsonPopulator();
var obj = new MyClass();
populator.PopulateObject(obj, "{\"Title\":\"Startpage\",\"Link\":\"/index\"}");
populator.PopulateObject(obj, "{\"Head\":\"Latest news\",\"Link\":\"/news\"}");
public class MyClass
{
public string Title { get; set; }
public string Head { get; set; }
public string Link { get; set; }
}
Note it doesn't support all of what you would probably expect, but you can override or customize it. Things that could be added: 1) naming convention. You'd have to override the GetProperty method. 2) dictionaries or expando objects. 3) performance can be improved because it uses Reflection instead of MemberAccessor/delegate techniques
public class JsonPopulator
{
public void PopulateObject(object obj, string jsonString, JsonSerializerOptions options = null) => PopulateObject(obj, jsonString != null ? Encoding.UTF8.GetBytes(jsonString) : null, options);
public virtual void PopulateObject(object obj, ReadOnlySpan<byte> jsonData, JsonSerializerOptions options = null)
{
options ??= new JsonSerializerOptions();
var state = new JsonReaderState(new JsonReaderOptions { AllowTrailingCommas = options.AllowTrailingCommas, CommentHandling = options.ReadCommentHandling, MaxDepth = options.MaxDepth });
var reader = new Utf8JsonReader(jsonData, isFinalBlock: true, state);
new Worker(this, reader, obj, options);
}
protected virtual PropertyInfo GetProperty(ref Utf8JsonReader reader, JsonSerializerOptions options, object obj, string propertyName)
{
if (obj == null)
throw new ArgumentNullException(nameof(obj));
if (propertyName == null)
throw new ArgumentNullException(nameof(propertyName));
var prop = obj.GetType().GetProperty(propertyName);
return prop;
}
protected virtual bool SetPropertyValue(ref Utf8JsonReader reader, JsonSerializerOptions options, object obj, string propertyName)
{
if (obj == null)
throw new ArgumentNullException(nameof(obj));
if (propertyName == null)
throw new ArgumentNullException(nameof(propertyName));
var prop = GetProperty(ref reader, options, obj, propertyName);
if (prop == null)
return false;
if (!TryReadPropertyValue(ref reader, options, prop.PropertyType, out var value))
return false;
prop.SetValue(obj, value);
return true;
}
protected virtual bool TryReadPropertyValue(ref Utf8JsonReader reader, JsonSerializerOptions options, Type propertyType, out object value)
{
if (propertyType == null)
throw new ArgumentNullException(nameof(reader));
if (reader.TokenType == JsonTokenType.Null)
{
value = null;
return !propertyType.IsValueType || Nullable.GetUnderlyingType(propertyType) != null;
}
if (propertyType == typeof(object)) { value = ReadValue(ref reader); return true; }
if (propertyType == typeof(string)) { value = JsonSerializer.Deserialize<JsonElement>(ref reader, options).GetString(); return true; }
if (propertyType == typeof(int) && reader.TryGetInt32(out var i32)) { value = i32; return true; }
if (propertyType == typeof(long) && reader.TryGetInt64(out var i64)) { value = i64; return true; }
if (propertyType == typeof(DateTime) && reader.TryGetDateTime(out var dt)) { value = dt; return true; }
if (propertyType == typeof(DateTimeOffset) && reader.TryGetDateTimeOffset(out var dto)) { value = dto; return true; }
if (propertyType == typeof(Guid) && reader.TryGetGuid(out var guid)) { value = guid; return true; }
if (propertyType == typeof(decimal) && reader.TryGetDecimal(out var dec)) { value = dec; return true; }
if (propertyType == typeof(double) && reader.TryGetDouble(out var dbl)) { value = dbl; return true; }
if (propertyType == typeof(float) && reader.TryGetSingle(out var sgl)) { value = sgl; return true; }
if (propertyType == typeof(uint) && reader.TryGetUInt32(out var ui32)) { value = ui32; return true; }
if (propertyType == typeof(ulong) && reader.TryGetUInt64(out var ui64)) { value = ui64; return true; }
if (propertyType == typeof(byte[]) && reader.TryGetBytesFromBase64(out var bytes)) { value = bytes; return true; }
if (propertyType == typeof(bool))
{
if (reader.TokenType == JsonTokenType.False || reader.TokenType == JsonTokenType.True)
{
value = reader.GetBoolean();
return true;
}
}
// fallback here
return TryConvertValue(ref reader, propertyType, out value);
}
protected virtual object ReadValue(ref Utf8JsonReader reader)
{
switch (reader.TokenType)
{
case JsonTokenType.False: return false;
case JsonTokenType.True: return true;
case JsonTokenType.Null: return null;
case JsonTokenType.String: return reader.GetString();
case JsonTokenType.Number: // is there a better way?
if (reader.TryGetInt32(out var i32))
return i32;
if (reader.TryGetInt64(out var i64))
return i64;
if (reader.TryGetUInt64(out var ui64)) // uint is already handled by i64
return ui64;
if (reader.TryGetSingle(out var sgl))
return sgl;
if (reader.TryGetDouble(out var dbl))
return dbl;
if (reader.TryGetDecimal(out var dec))
return dec;
break;
}
throw new NotSupportedException();
}
// we're here when json types & property types don't match exactly
protected virtual bool TryConvertValue(ref Utf8JsonReader reader, Type propertyType, out object value)
{
if (propertyType == null)
throw new ArgumentNullException(nameof(reader));
if (propertyType == typeof(bool))
{
if (reader.TryGetInt64(out var i64)) // one size fits all
{
value = i64 != 0;
return true;
}
}
// TODO: add other conversions
value = null;
return false;
}
protected virtual object CreateInstance(ref Utf8JsonReader reader, Type propertyType)
{
if (propertyType.GetConstructor(Type.EmptyTypes) == null)
return null;
// TODO: handle custom instance creation
try
{
return Activator.CreateInstance(propertyType);
}
catch
{
// swallow
return null;
}
}
private class Worker
{
private readonly Stack<WorkerProperty> _properties = new Stack<WorkerProperty>();
private readonly Stack<object> _objects = new Stack<object>();
public Worker(JsonPopulator populator, Utf8JsonReader reader, object obj, JsonSerializerOptions options)
{
_objects.Push(obj);
WorkerProperty prop;
WorkerProperty peek;
while (reader.Read())
{
switch (reader.TokenType)
{
case JsonTokenType.PropertyName:
prop = new WorkerProperty();
prop.PropertyName = Encoding.UTF8.GetString(reader.ValueSpan);
_properties.Push(prop);
break;
case JsonTokenType.StartObject:
case JsonTokenType.StartArray:
if (_properties.Count > 0)
{
object child = null;
var parent = _objects.Peek();
PropertyInfo pi = null;
if (parent != null)
{
pi = populator.GetProperty(ref reader, options, parent, _properties.Peek().PropertyName);
if (pi != null)
{
child = pi.GetValue(parent); // mimic ObjectCreationHandling.Auto
if (child == null && pi.CanWrite)
{
if (reader.TokenType == JsonTokenType.StartArray)
{
if (!typeof(IList).IsAssignableFrom(pi.PropertyType))
break; // don't create if we can't handle it
}
if (reader.TokenType == JsonTokenType.StartArray && pi.PropertyType.IsArray)
{
child = Activator.CreateInstance(typeof(List<>).MakeGenericType(pi.PropertyType.GetElementType())); // we can't add to arrays...
}
else
{
child = populator.CreateInstance(ref reader, pi.PropertyType);
if (child != null)
{
pi.SetValue(parent, child);
}
}
}
}
}
if (reader.TokenType == JsonTokenType.StartObject)
{
_objects.Push(child);
}
else if (child != null) // StartArray
{
peek = _properties.Peek();
peek.IsArray = pi.PropertyType.IsArray;
peek.List = (IList)child;
peek.ListPropertyType = GetListElementType(child.GetType());
peek.ArrayPropertyInfo = pi;
}
}
break;
case JsonTokenType.EndObject:
_objects.Pop();
if (_properties.Count > 0)
{
_properties.Pop();
}
break;
case JsonTokenType.EndArray:
if (_properties.Count > 0)
{
prop = _properties.Pop();
if (prop.IsArray)
{
var array = Array.CreateInstance(GetListElementType(prop.ArrayPropertyInfo.PropertyType), prop.List.Count); // array is finished, convert list into a real array
prop.List.CopyTo(array, 0);
prop.ArrayPropertyInfo.SetValue(_objects.Peek(), array);
}
}
break;
case JsonTokenType.False:
case JsonTokenType.Null:
case JsonTokenType.Number:
case JsonTokenType.String:
case JsonTokenType.True:
peek = _properties.Peek();
if (peek.List != null)
{
if (populator.TryReadPropertyValue(ref reader, options, peek.ListPropertyType, out var item))
{
peek.List.Add(item);
}
break;
}
prop = _properties.Pop();
var current = _objects.Peek();
if (current != null)
{
populator.SetPropertyValue(ref reader, options, current, prop.PropertyName);
}
break;
}
}
}
private static Type GetListElementType(Type type)
{
if (type.IsArray)
return type.GetElementType();
foreach (Type iface in type.GetInterfaces())
{
if (!iface.IsGenericType) continue;
if (iface.GetGenericTypeDefinition() == typeof(IDictionary<,>)) return iface.GetGenericArguments()[1];
if (iface.GetGenericTypeDefinition() == typeof(IList<>)) return iface.GetGenericArguments()[0];
if (iface.GetGenericTypeDefinition() == typeof(ICollection<>)) return iface.GetGenericArguments()[0];
if (iface.GetGenericTypeDefinition() == typeof(IEnumerable<>)) return iface.GetGenericArguments()[0];
}
return typeof(object);
}
}
private class WorkerProperty
{
public string PropertyName;
public IList List;
public Type ListPropertyType;
public bool IsArray;
public PropertyInfo ArrayPropertyInfo;
public override string ToString() => PropertyName;
}
}
Solution 3:
The workaround can also be as simple as this (supports multi-level JSON as well):
using System;
using System.Linq;
using System.Reflection;
using System.Text.Json.Serialization;
namespace ConsoleApp
{
public class Model
{
public Model()
{
SubModel = new SubModel();
}
public string Title { get; set; }
public string Head { get; set; }
public string Link { get; set; }
public SubModel SubModel { get; set; }
}
public class SubModel
{
public string Name { get; set; }
public string Description { get; set; }
}
class Program
{
static void Main(string[] args)
{
var model = new Model();
Console.WriteLine(JsonSerializer.ToString(model));
var json1 = "{ \"Title\": \"Startpage\", \"Link\": \"/index\" }";
model = Map<Model>(model, json1);
Console.WriteLine(JsonSerializer.ToString(model));
var json2 = "{ \"Head\": \"Latest news\", \"Link\": \"/news\", \"SubModel\": { \"Name\": \"Reyan Chougle\" } }";
model = Map<Model>(model, json2);
Console.WriteLine(JsonSerializer.ToString(model));
var json3 = "{ \"Head\": \"Latest news\", \"Link\": \"/news\", \"SubModel\": { \"Description\": \"I am a Software Engineer\" } }";
model = Map<Model>(model, json3);
Console.WriteLine(JsonSerializer.ToString(model));
var json4 = "{ \"Head\": \"Latest news\", \"Link\": \"/news\", \"SubModel\": { \"Description\": \"I am a Software Programmer\" } }";
model = Map<Model>(model, json4);
Console.WriteLine(JsonSerializer.ToString(model));
Console.ReadKey();
}
public static T Map<T>(T obj, string jsonString) where T : class
{
var newObj = JsonSerializer.Parse<T>(jsonString);
foreach (var property in newObj.GetType().GetProperties())
{
if (obj.GetType().GetProperties().Any(x => x.Name == property.Name && property.GetValue(newObj) != null))
{
if (property.GetType().IsClass && property.PropertyType.Assembly.FullName == typeof(T).Assembly.FullName)
{
MethodInfo mapMethod = typeof(Program).GetMethod("Map");
MethodInfo genericMethod = mapMethod.MakeGenericMethod(property.GetValue(newObj).GetType());
var obj2 = genericMethod.Invoke(null, new object[] { property.GetValue(newObj), JsonSerializer.ToString(property.GetValue(newObj)) });
foreach (var property2 in obj2.GetType().GetProperties())
{
if (property2.GetValue(obj2) != null)
{
property.GetValue(obj).GetType().GetProperty(property2.Name).SetValue(property.GetValue(obj), property2.GetValue(obj2));
}
}
}
else
{
property.SetValue(obj, property.GetValue(newObj));
}
}
}
return obj;
}
}
}
Output:
Solution 4:
I do not know much about this new version of the plug-in, however I found a tutorial that can be followed tutorial with some examples
Based on him I thought of this method and I imagine that he is able to solve his problem
//To populate an existing variable we will do so, we will create a variable with the pre existing data
object PrevData = YourVariableData;
//After this we will map the json received
var NewObj = JsonSerializer.Parse<T>(jsonstring);
CopyValues(NewObj, PrevData)
//I found a function that does what you need, you can use it
//source: https://stackoverflow.com/questions/8702603/merging-two-objects-in-c-sharp
public void CopyValues<T>(T target, T source)
{
if (target == null) throw new ArgumentNullException(nameof(target));
if (source== null) throw new ArgumentNullException(nameof(source));
Type t = typeof(T);
var properties = t.GetProperties(
BindingFlags.Instance | BindingFlags.Public).Where(prop =>
prop.CanRead
&& prop.CanWrite
&& prop.GetIndexParameters().Length == 0);
foreach (var prop in properties)
{
var value = prop.GetValue(source, null);
prop.SetValue(target, value, null);
}
}