Random weighted choice
Consider the class below that represents a Broker:
public class Broker
{
public string Name = string.Empty;
public int Weight = 0;
public Broker(string n, int w)
{
this.Name = n;
this.Weight = w;
}
}
I'd like to randomly select a Broker from an array, taking into account their weights.
What do you think of the code below?
class Program
{
private static Random _rnd = new Random();
public static Broker GetBroker(List<Broker> brokers, int totalWeight)
{
// totalWeight is the sum of all brokers' weight
int randomNumber = _rnd.Next(0, totalWeight);
Broker selectedBroker = null;
foreach (Broker broker in brokers)
{
if (randomNumber <= broker.Weight)
{
selectedBroker = broker;
break;
}
randomNumber = randomNumber - broker.Weight;
}
return selectedBroker;
}
static void Main(string[] args)
{
List<Broker> brokers = new List<Broker>();
brokers.Add(new Broker("A", 10));
brokers.Add(new Broker("B", 20));
brokers.Add(new Broker("C", 20));
brokers.Add(new Broker("D", 10));
// total the weigth
int totalWeight = 0;
foreach (Broker broker in brokers)
{
totalWeight += broker.Weight;
}
while (true)
{
Dictionary<string, int> result = new Dictionary<string, int>();
Broker selectedBroker = null;
for (int i = 0; i < 1000; i++)
{
selectedBroker = GetBroker(brokers, totalWeight);
if (selectedBroker != null)
{
if (result.ContainsKey(selectedBroker.Name))
{
result[selectedBroker.Name] = result[selectedBroker.Name] + 1;
}
else
{
result.Add(selectedBroker.Name, 1);
}
}
}
Console.WriteLine("A\t\t" + result["A"]);
Console.WriteLine("B\t\t" + result["B"]);
Console.WriteLine("C\t\t" + result["C"]);
Console.WriteLine("D\t\t" + result["D"]);
result.Clear();
Console.WriteLine();
Console.ReadLine();
}
}
}
I'm not so confident. When I run this, Broker A always gets more hits than Broker D, and they have the same weight.
Is there a more accurate algorithm?
Thanks!
Solution 1:
Your algorithm is nearly correct. However, the test should be <
instead of <=
:
if (randomNumber < broker.Weight)
This is because 0 is inclusive in the random number while totalWeight
is exclusive. In other words, a broker with weight 0 would still have a small chance of being selected – not at all what you want. This accounts for broker A having more hits than broker D.
Other than that, your algorithm is fine and in fact the canonical way of solving this problem.
Solution 2:
How about something a little more generic, that can be used for any data type?
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
public static class IEnumerableExtensions {
public static T RandomElementByWeight<T>(this IEnumerable<T> sequence, Func<T, float> weightSelector) {
float totalWeight = sequence.Sum(weightSelector);
// The weight we are after...
float itemWeightIndex = (float)new Random().NextDouble() * totalWeight;
float currentWeightIndex = 0;
foreach(var item in from weightedItem in sequence select new { Value = weightedItem, Weight = weightSelector(weightedItem) }) {
currentWeightIndex += item.Weight;
// If we've hit or passed the weight we are after for this item then it's the one we want....
if(currentWeightIndex >= itemWeightIndex)
return item.Value;
}
return default(T);
}
}
Simply call by
Dictionary<string, float> foo = new Dictionary<string, float>();
foo.Add("Item 25% 1", 0.5f);
foo.Add("Item 25% 2", 0.5f);
foo.Add("Item 50%", 1f);
for(int i = 0; i < 10; i++)
Console.WriteLine(this, "Item Chosen {0}", foo.RandomElementByWeight(e => e.Value));
Solution 3:
class Program
{
static void Main(string[] args)
{
var books = new List<Book> {
new Book{Isbn=1,Name="A",Weight=1},
new Book{Isbn=2,Name="B",Weight=100},
new Book{Isbn=3,Name="C",Weight=1000},
new Book{Isbn=4,Name="D",Weight=10000},
new Book{Isbn=5,Name="E",Weight=100000}};
Book randomlySelectedBook = WeightedRandomization.Choose(books);
}
}
public static class WeightedRandomization
{
public static T Choose<T>(List<T> list) where T : IWeighted
{
if (list.Count == 0)
{
return default(T);
}
int totalweight = list.Sum(c => c.Weight);
Random rand = new Random();
int choice = rand.Next(totalweight);
int sum = 0;
foreach (var obj in list)
{
for (int i = sum; i < obj.Weight + sum; i++)
{
if (i >= choice)
{
return obj;
}
}
sum += obj.Weight;
}
return list.First();
}
}
public interface IWeighted
{
int Weight { get; set; }
}
public class Book : IWeighted
{
public int Isbn { get; set; }
public string Name { get; set; }
public int Weight { get; set; }
}