How to change the status bar background color and text color on iOS 13?
With the arrival of iOS 13 statusBar's view is no longer accessible trough:
value(forKey: "statusBar") as? UIView
Due to:
Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'App called -statusBar or -statusBarWindow on UIApplication: this code must be changed as there's no longer a status bar or status bar window. Use the statusBarManager object on the window scene instead.'
But it's not clear how it should be used for changing colours as keyWindow?.windowScene?.statusBarManager
does not appear to contain anything related to it.
I'm compiling my code with (iOS 10, *) compatibility, so I intend to continue using UIKit.
Any ideas regarding this subject?
Solution 1:
You can add some conditions or use first one. Just create some extension for UIApplication.
extension UIApplication {
var statusBarUIView: UIView? {
if #available(iOS 13.0, *) {
let tag = 38482
let keyWindow = UIApplication.shared.windows.filter {$0.isKeyWindow}.first
if let statusBar = keyWindow?.viewWithTag(tag) {
return statusBar
} else {
guard let statusBarFrame = keyWindow?.windowScene?.statusBarManager?.statusBarFrame else { return nil }
let statusBarView = UIView(frame: statusBarFrame)
statusBarView.tag = tag
keyWindow?.addSubview(statusBarView)
return statusBarView
}
} else if responds(to: Selector(("statusBar"))) {
return value(forKey: "statusBar") as? UIView
} else {
return nil
}
}
}
UPDATED: Sorry, I don't have enough time to test it in real projects, but it works in "Hello world" app. You can read more info about keyWindow and statusBarFrame in order to make it better.
extension UIApplication {
var statusBarUIView: UIView? {
if #available(iOS 13.0, *) {
let tag = 3848245
let keyWindow = UIApplication.shared.connectedScenes
.map({$0 as? UIWindowScene})
.compactMap({$0})
.first?.windows.first
if let statusBar = keyWindow?.viewWithTag(tag) {
return statusBar
} else {
let height = keyWindow?.windowScene?.statusBarManager?.statusBarFrame ?? .zero
let statusBarView = UIView(frame: height)
statusBarView.tag = tag
statusBarView.layer.zPosition = 999999
keyWindow?.addSubview(statusBarView)
return statusBarView
}
} else {
if responds(to: Selector(("statusBar"))) {
return value(forKey: "statusBar") as? UIView
}
}
return nil
}
}
Solution 2:
Unfortunately Apple deprecated some of the mentioned methods of accessing the status bar and editing its attributes. You will have to use the StatusBarManager
object of the WindowScene
. The following method works for iOS 13 and above:
extension UINavigationController {
func setStatusBar(backgroundColor: UIColor) {
let statusBarFrame: CGRect
if #available(iOS 13.0, *) {
statusBarFrame = view.window?.windowScene?.statusBarManager?.statusBarFrame ?? CGRect.zero
} else {
statusBarFrame = UIApplication.shared.statusBarFrame
}
let statusBarView = UIView(frame: statusBarFrame)
statusBarView.backgroundColor = backgroundColor
view.addSubview(statusBarView)
}
}
Solution 3:
I have encountered this issue before. My application got crash while I run this code using XCode 11 and Swift 5.0.
Previous Code:-
UIApplication.shared.statusBarView?.backgroundColor = UIColor.init(red: 243/250, green: 243/250, blue: 243/250, alpha: 1)
Just Changed to:-
if #available(iOS 13.0, *) {
let statusBar = UIView(frame: UIApplication.shared.keyWindow?.windowScene?.statusBarManager?.statusBarFrame ?? CGRect.zero)
statusBar.backgroundColor = UIColor.init(red: 243/250, green: 243/250, blue: 243/250, alpha: 1)
UIApplication.shared.keyWindow?.addSubview(statusBar)
} else {
UIApplication.shared.statusBarView?.backgroundColor = UIColor.init(red: 243/250, green: 243/250, blue: 243/250, alpha: 1)
}
Now my problem solved. Happy coding.