Flutter Zoomable Widget
What I want to build is a widget that can make its child widget zoomable similar to the zoomable behavior.
Gestures I want to cover are
- Pinch To Zoom
- Double Tap to Zoom
- Tap to get the local Position of the widget
Here is my widget plan:
ZoomableWidget(
child: // My custom Widget which should be zoomable.
)
Here is my current progress:
import 'package:flutter/material.dart';
import 'package:flutter/widgets.dart';
import 'package:vector_math/vector_math_64.dart';
class ZoomableWidget extends StatefulWidget {
final Widget child;
const ZoomableWidget({Key key, this.child}) : super(key: key);
@override
_ZoomableWidgetState createState() => _ZoomableWidgetState();
}
class _ZoomableWidgetState extends State<ZoomableWidget> {
double _scale = 1.0;
double _previousScale;
@override
Widget build(BuildContext context) {
return ClipRect(
child: GestureDetector(
onScaleStart: (ScaleStartDetails details) {
_previousScale = _scale;
},
onScaleUpdate: (ScaleUpdateDetails details) {
setState(() {
_scale = _previousScale * details.scale;
});
},
onScaleEnd: (ScaleEndDetails details) {
_previousScale = null;
},
child: Transform(
transform: Matrix4.diagonal3(Vector3(_scale.clamp(1.0, 5.0),
_scale.clamp(1.0, 5.0), _scale.clamp(1.0, 5.0))),
alignment: FractionalOffset.center,
child: widget.child,
),
),
);
}
}
The problem I have faced is, I cannot change the center of the pinch thus the image only zooms at (0,0) even after I zoom in the corner. Also, I cannot access horizontal drag and vertical drag to scroll the widget.
Thanks in advance.
Solution 1:
As of Flutter 1.20, InteractiveViewer widget supports pan and Zoom out of the box.
To make any widget zoomable you need to simply wrap the child with InteractiveViewer
.
@override
Widget build(BuildContext context) {
return Center(
child: InteractiveViewer(
panEnabled: false, // Set it to false to prevent panning.
boundaryMargin: EdgeInsets.all(80),
minScale: 0.5,
maxScale: 4,
child: FlutterLogo(size: 200),
),
);
}
Solution 2:
This is working perfectly now, thanks for the reference @pskink.
import 'package:flutter/material.dart';
import 'package:matrix_gesture_detector/matrix_gesture_detector.dart';
class ZoomableWidget extends StatefulWidget {
final Widget child;
const ZoomableWidget({Key key, this.child}) : super(key: key);
@override
_ZoomableWidgetState createState() => _ZoomableWidgetState();
}
class _ZoomableWidgetState extends State<ZoomableWidget> {
Matrix4 matrix = Matrix4.identity();
@override
Widget build(BuildContext context) {
return MatrixGestureDetector(
onMatrixUpdate: (Matrix4 m, Matrix4 tm, Matrix4 sm, Matrix4 rm) {
setState(() {
matrix = m;
});
},
child: Transform(
transform: matrix,
child: widget.child,
),
);
}
}
Solution 3:
I loved de resolution, you should put that in a packged in pub, you can even put some custom options, in my code I put doubletap to reset the zoom and locked the rotation.
import 'package:flutter/material.dart';
import 'package:matrix_gesture_detector/matrix_gesture_detector.dart';
class ZoomableWidget extends StatefulWidget {
final Widget child;
const ZoomableWidget({Key key, this.child}) : super(key: key);
@override
_ZoomableWidgetState createState() => _ZoomableWidgetState();
}
class _ZoomableWidgetState extends State<ZoomableWidget> {
Matrix4 matrix = Matrix4.identity();
Matrix4 zerada = Matrix4.identity();
@override
Widget build(BuildContext context) {
return GestureDetector(
onDoubleTap: (){
setState(() {
matrix = zerada;
});
},
child: MatrixGestureDetector(
shouldRotate: false,
onMatrixUpdate: (Matrix4 m, Matrix4 tm, Matrix4 sm, Matrix4 rm) {
setState(() {
matrix = m;
});
},
child: Transform(
transform: matrix,
child: widget.child,
),
),
);
}
}
Solution 4:
You can use Zoom Widget Zoom Widget only need set a canvas size and child
Zoom(
width: 1800,
height: 1800,
child: Center(
child: Text("Happy zoom!!"),
)
);
Solution 5:
As an alternative to MatrixGestureDetector, you can use the photo_view package: https://pub.dev/packages/photo_view
It has good limiting of the screen constraints so you can't drag the child off-screen, a bounce effect when hitting min/max size, and many other options.
It can be used with a custom child like this:
PhotoView.customChild(
child: <your widget>
)