What is a "static" function in C?

The question was about plain c functions, not c++ static methods, as clarified in comments.

I understand what a static variable is, but what is a static function?

And why is it that if I declare a function, let's say void print_matrix, in let's say a.c (WITHOUT a.h) and include "a.c" - I get "print_matrix@@....) already defined in a.obj", BUT if I declare it as static void print_matrix then it compiles?

UPDATE Just to clear things up - I know that including .c is bad, as many of you pointed out. I just do it to temporarily clear space in main.c until I have a better idea of how to group all those functions into proper .h and .c files. Just a temporary, quick solution.


Solution 1:

static functions are functions that are only visible to other functions in the same file (more precisely the same translation unit).

EDIT: For those who thought, that the author of the questions meant a 'class method': As the question is tagged C he means a plain old C function. For (C++/Java/...) class methods, static means that this method can be called on the class itself, no instance of that class necessary.

Solution 2:

There is a big difference between static functions in C and static member functions in C++. In C, a static function is not visible outside of its translation unit, which is the object file it is compiled into. In other words, making a function static limits its scope. You can think of a static function as being "private" to its *.c file (although that is not strictly correct).

In C++, "static" can also apply to member functions and data members of classes. A static data member is also called a "class variable", while a non-static data member is an "instance variable". This is Smalltalk terminology. This means that there is only one copy of a static data member shared by all objects of a class, while each object has its own copy of a non-static data member. So a static data member is essentially a global variable, that is a member of a class.

Non-static member functions can access all data members of the class: static and non-static. Static member functions can only operate on the static data members.

One way to think about this is that in C++ static data members and static member functions do not belong to any object, but to the entire class.

Solution 3:

Minimal runnable multi-file scope example

Here I illustrate how static affects the scope of function definitions across multiple files.

a.c

#include <stdio.h>

/* Undefined behavior: already defined in main.
 * Binutils 2.24 gives an error and refuses to link.
 * https://stackoverflow.com/questions/27667277/why-does-borland-compile-with-multiple-definitions-of-same-object-in-different-c
 */
/*void f() { puts("a f"); }*/

/* OK: only declared, not defined. Will use the one in main. */
void f(void);

/* OK: only visible to this file. */
static void sf() { puts("a sf"); }

void a() {
    f();
    sf();
}

main.c

#include <stdio.h>

void a(void);        

void f() { puts("main f"); }

static void sf() { puts("main sf"); }

void m() {
    f();
    sf();
}

int main() {
    m();
    a();
    return 0;
}

GitHub upstream.

Compile and run:

gcc -c a.c -o a.o
gcc -c main.c -o main.o
gcc -o main main.o a.o
./main

Output:

main f
main sf
main f
a sf

Interpretation

  • there are two separate functions sf, one for each file
  • there is a single shared function f

As usual, the smaller the scope, the better, so always declare functions static if you can.

In C programming, files are often used to represent "classes", and static functions represent "private" methods of the class.

A common C pattern is to pass a this struct around as the first "method" argument, which is basically what C++ does under the hood.

What standards say about it

C99 N1256 draft 6.7.1 "Storage-class specifiers" says that static is a "storage-class specifier".

6.2.2/3 "Linkages of identifiers" says static implies internal linkage:

If the declaration of a file scope identifier for an object or a function contains the storage-class specifier static, the identifier has internal linkage.

and 6.2.2/2 says that internal linkage behaves like in our example:

In the set of translation units and libraries that constitutes an entire program, each declaration of a particular identifier with external linkage denotes the same object or function. Within one translation unit, each declaration of an identifier with internal linkage denotes the same object or function.

where "translation unit" is a source file after preprocessing.

How GCC implements it for ELF (Linux)?

With the STB_LOCAL binding.

If we compile:

int f() { return 0; }
static int sf() { return 0; }

and disassemble the symbol table with:

readelf -s main.o

the output contains:

Num:    Value          Size Type    Bind   Vis      Ndx Name
  5: 000000000000000b    11 FUNC    LOCAL  DEFAULT    1 sf
  9: 0000000000000000    11 FUNC    GLOBAL DEFAULT    1 f

so the binding is the only significant difference between them. Value is just their offset into the .bss section, so we expect it to differ.

STB_LOCAL is documented on the ELF spec at http://www.sco.com/developers/gabi/2003-12-17/ch4.symtab.html:

STB_LOCAL Local symbols are not visible outside the object file containing their definition. Local symbols of the same name may exist in multiple files without interfering with each other

which makes it a perfect choice to represent static.

Functions without static are STB_GLOBAL, and the spec says:

When the link editor combines several relocatable object files, it does not allow multiple definitions of STB_GLOBAL symbols with the same name.

which is coherent with the link errors on multiple non static definitions.

If we crank up the optimization with -O3, the sf symbol is removed entirely from the symbol table: it cannot be used from outside anyways. TODO why keep static functions on the symbol table at all when there is no optimization? Can they be used for anything?

See also

  • Same for variables: https://stackoverflow.com/a/14339047/895245
  • extern is the opposite of static, and functions are already extern by default: How do I use extern to share variables between source files?

C++ anonymous namespaces

In C++, you might want to use anonymous namespaces instead of static, which achieves a similar effect, but further hides type definitions: Unnamed/anonymous namespaces vs. static functions